Whismur
X

It usually murmurs but starts crying loudly if it senses danger. It stops when its ear covers are shut.

Y

If it senses danger, it scares the foe by crying out with the volume of a jet-plane engine.

Omega Ruby

Normally, Whismur’s voice is very quiet—it is barely audible even if one is paying close attention. However, if this Pokémon senses danger, it starts crying at an earsplitting volume.

Alpha Sapphire

Whismur is very timid. If it starts to cry loudly, it becomes startled by its own crying and cries even harder. When it finally stops crying, the Pokémon goes to sleep, all tired out.

Evolution Chain

whismur
Whismur
Level 20
loudred
Loudred
Level 40
exploud
Exploud

Pokédex & Training Data

Classification Whisper Pokémon
Height 0.6 m (1'12")
Weight 16.3 kg (35.9 lbs)
Abilities
EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Ground

Pokédex Numbers

Hoenn (R/S/E) #045
Kalos (Central) #140
Hoenn (OR/AS) #046
National #293
Isle of Armor #148

Held Items

None in this generation.

Game Locations

Connecting Cave Area

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
5 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
15 Howl
— — 40 Raises the user’s Attack by one stage.
21 Supersonic
— 55% 20 Confuses the target.
25 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
31 Screech
— 85% 40 Lowers the target’s Defense by two stages.
35 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
41 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
45 Rest
— — 5 User sleeps for two turns, completely healing itself.
45 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
50 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
4 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
8 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Howl
— — 40 Raises the user’s Attack by one stage.
15 Screech
— 85% 40 Lowers the target’s Defense by two stages.
18 Supersonic
— 55% 20 Confuses the target.
22 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
25 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
29 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
32 Rest
— — 5 User sleeps for two turns, completely healing itself.
36 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
39 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
43 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Disarming Voice
40 — 15 Never misses.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

Base Stats

Hp 64
Attack 51
Defense 23
Sp. Atk 51
Sp. Def 23
Speed 28
Total 240

Type Defenses

(vs. Gen 6+ rules)

2x
0x