Exploud
Ruby

EXPLOUD triggers earthquakes with the tremors it creates by bellowing. If this POKéMON violently inhales from the ports on its body, it’s a sign that it is preparing to let loose a huge bellow.

Sapphire

EXPLOUD communicates its feelings to the others by emitting whistle-like sounds from the tubes on its body. This POKéMON only raises its voice when it is in battle.

Emerald

It has sound-generating organs all over its body. It communicates with others by adjusting the tone and volume of the cries it emits.

Firered/Leafgreen

It emits a variety of sounds from the holes all over its body. Its loud cries can be heard from over six miles away.

Evolution Chain

whismur
Whismur
Level 20
loudred
Loudred
Level 40
exploud
Exploud

Pokédex Data

Classification Loud Noise Pokémon
Height 1.5 m (4'11")
Weight 84.0 kg (185.2 lbs)
Abilities

Held Items

Training

EV Yield +3 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Ground

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Howl
40 Raises the user's Attack by one stage.
5 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
15 Howl
40 Raises the user's Attack by one stage.
23 Supersonic
55% 20 Confuses the target.
29 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
37 Screech
85% 40 Lowers the target's Defense by two stages.
40 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
45 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
55 Rest
5 User sleeps for two turns, completely healing itself.
55 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
63 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Howl
40 Raises the user's Attack by one stage.
5 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
15 Howl
40 Raises the user's Attack by one stage.
23 Supersonic
55% 20 Confuses the target.
29 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
37 Screech
85% 40 Lowers the target's Defense by two stages.
40 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
45 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
55 Rest
5 User sleeps for two turns, completely healing itself.
55 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
63 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Howl
40 Raises the user's Attack by one stage.
5 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
15 Howl
40 Raises the user's Attack by one stage.
23 Supersonic
55% 20 Confuses the target.
29 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
37 Screech
85% 40 Lowers the target's Defense by two stages.
40 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
45 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
55 Rest
5 User sleeps for two turns, completely healing itself.
55 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
63 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 104
Attack 91
Defense 63
Sp. Atk 91
Sp. Def 73
Speed 68
Total 490

Type Defenses

(vs. Gen 6+ rules)

2x
0x