Loudred
Ruby

LOUDRED’s bellowing can completely decimate a wood-frame house. It uses its voice to punish its foes. This POKéMON’s round ears serve as loudspeakers.

Sapphire

LOUDRED shouts while stamping its feet. After it finishes shouting, this POKéMON becomes incapable of hearing anything for a while. This is considered to be a weak point.

Emerald

It positions the round speakers on its head to assail foes with ultrasonic waves at massive volume. It builds power by stomping the ground.

Firered/Leafgreen

When it stamps its feet and bellows, it generates ultrasonic waves that can blow apart a house.

Evolution Chain

whismur
Whismur
Level 20
loudred
Loudred
Level 40
exploud
Exploud

Pokédex & Training Data

Classification Big Voice Pokémon
Height 1.0 m (3'03")
Weight 40.5 kg (89.3 lbs)
Abilities
EV Yield +2 hp
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Ground

Pokédex Numbers

Hoenn (R/S/E) #046
Kalos (Central) #141
Hoenn (OR/AS) #047
National #294
Isle of Armor #149

Held Items

Game Locations

Desert Underpass Area
Hoenn Victory Road 1f

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Howl
— — 40 Raises the user’s Attack by one stage.
5 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
15 Howl
— — 40 Raises the user’s Attack by one stage.
23 Supersonic
— 55% 20 Confuses the target.
29 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
37 Screech
— 85% 40 Lowers the target’s Defense by two stages.
43 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
51 Rest
— — 5 User sleeps for two turns, completely healing itself.
51 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
57 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Howl
— — 40 Raises the user’s Attack by one stage.
5 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
15 Howl
— — 40 Raises the user’s Attack by one stage.
23 Supersonic
— 55% 20 Confuses the target.
29 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
37 Screech
— 85% 40 Lowers the target’s Defense by two stages.
43 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
51 Rest
— — 5 User sleeps for two turns, completely healing itself.
51 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
57 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Howl
— — 40 Raises the user’s Attack by one stage.
5 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
15 Howl
— — 40 Raises the user’s Attack by one stage.
23 Supersonic
— 55% 20 Confuses the target.
29 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
37 Screech
— 85% 40 Lowers the target’s Defense by two stages.
43 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
51 Rest
— — 5 User sleeps for two turns, completely healing itself.
51 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
57 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
— — 10 Copies the target’s last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 84
Attack 71
Defense 43
Sp. Atk 71
Sp. Def 43
Speed 48
Total 360

Type Defenses

(vs. Gen 6+ rules)

2x
0x