Whismur
Diamond/PearlPlatinum

Usually, its cries are like quiet murmurs. If frightened, it shrieks at the same volume as a jet plane.

Heartgold/Soulsilver

If it senses danger, it scares the foe by crying out with the volume of a jet-plane engine.

Evolution Chain

whismur
Whismur
Level 20
loudred
Loudred
Level 40
exploud
Exploud

Pokédex Data

Classification Whisper Pokémon
Height 0.6 m (1'12")
Weight 16.3 kg (35.9 lbs)
Abilities

Held Items

Game Locations

  • Johto Route 30 Area
  • Johto Route 31 Area
  • Johto Route 32 Area
  • Johto Route 34 Area
  • Johto Route 35 Area
  • Johto Route 42 Area
  • Johto Route 43 Area
  • Johto Route 44 Area
  • Johto Route 45 Area
  • Johto Route 47 Area
  • Kanto Route 10 Area
  • Kanto Route 13 Area
  • Kanto Route 22 Area
  • Kanto Route 24 Area
  • Kanto Route 25 Area
  • Kanto Route 26 Area
  • Kanto Route 27 Area
  • Kanto Route 28 Area
  • Kanto Route 4 Area
  • Kanto Route 6 Area
  • Kanto Route 9 Area
  • Kanto Sea Route 21 Area
  • Mt Silver Outside
  • Ruins Of Alph Outside

Training

EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
5 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
15 Howl
40 Raises the user's Attack by one stage.
21 Supersonic
55% 20 Confuses the target.
25 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
31 Screech
85% 40 Lowers the target's Defense by two stages.
35 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
41 Rest
5 User sleeps for two turns, completely healing itself.
41 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
45 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
5 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
15 Howl
40 Raises the user's Attack by one stage.
21 Supersonic
55% 20 Confuses the target.
25 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
31 Screech
85% 40 Lowers the target's Defense by two stages.
35 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
41 Rest
5 User sleeps for two turns, completely healing itself.
41 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
45 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
5 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
15 Howl
40 Raises the user's Attack by one stage.
21 Supersonic
55% 20 Confuses the target.
25 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
31 Screech
85% 40 Lowers the target's Defense by two stages.
35 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
41 Rest
5 User sleeps for two turns, completely healing itself.
41 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
45 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Smokescreen
100% 20 Lowers the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Smokescreen
100% 20 Lowers the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

Base Stats

Hp 64
Attack 51
Defense 23
Sp. Atk 51
Sp. Def 23
Speed 28
Total 240

Type Defenses

(vs. Gen 6+ rules)

2x
0x