Diamond/PearlPlatinum
Usually, its cries are like quiet murmurs. If frightened, it shrieks at the same volume as a jet plane.
Heartgold/Soulsilver
If it senses danger, it scares the foe by crying out with the volume of a jet-plane engine.
Pokédex & Training Data
Classification
Whisper Pokémon
Height
0.6 m (1'12")
Weight
16.3 kg (35.9 lbs)
Abilities
EV Yield
+1 hp
Catch Rate
190
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Pokédex Numbers
Hoenn (R/S/E)
#045
Kalos (Central)
#140
Hoenn (OR/AS)
#046
National
#293
Isle of Armor
#148
Held Items
Chesto Berry
5%
Game Locations
Johto Route 30 Area
Johto Route 31 Area
Johto Route 32 Area
Johto Route 34 Area
Johto Route 35 Area
Johto Route 42 Area
Johto Route 43 Area
Johto Route 44 Area
Johto Route 45 Area
Johto Route 47 Area
Kanto Route 10 Area
Kanto Route 13 Area
Kanto Route 22 Area
Kanto Route 24 Area
Kanto Route 25 Area
Kanto Route 26 Area
Kanto Route 27 Area
Kanto Route 28 Area
Kanto Route 4 Area
Kanto Route 6 Area
Kanto Route 9 Area
Kanto Sea Route 21 Area
Mt Silver Outside
Ruins Of Alph Outside
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 5 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| 11 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 15 | Howl | — | — | 40 | Raises the user’s Attack by one stage. | |
| 21 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 25 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 31 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 35 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| 41 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 41 | Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| 45 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 5 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| 11 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 15 | Howl | — | — | 40 | Raises the user’s Attack by one stage. | |
| 21 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 25 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 31 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 35 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| 41 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 41 | Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| 45 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 5 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| 11 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 15 | Howl | — | — | 40 | Raises the user’s Attack by one stage. | |
| 21 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 25 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 31 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 35 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| 41 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 41 | Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| 45 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Shock Wave | 60 | — | 20 | Never misses. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Diamond/PearlPlatinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
| Smelling Salts | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | |
| Smokescreen | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
| Hammer Arm | 100 | 90% | 10 | Lowers user’s Speed by one stage. | |
| Smelling Salts | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | |
| Smokescreen | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
Base Stats
Hp
64
Attack
51
Defense
23
Sp. Atk
51
Sp. Def
23
Speed
28
Total
240
Type Defenses
(vs. Gen 6+ rules)