
Diamond/PearlPlatinum
Usually, its cries are like quiet murmurs. If frightened, it shrieks at the same volume as a jet plane.
Heartgold/Soulsilver
If it senses danger, it scares the foe by crying out with the volume of a jet-plane engine.
Pokédex Data
Held Items
Chesto Berry
5%
Game Locations
- Johto Route 30 Area
- Johto Route 31 Area
- Johto Route 32 Area
- Johto Route 34 Area
- Johto Route 35 Area
- Johto Route 42 Area
- Johto Route 43 Area
- Johto Route 44 Area
- Johto Route 45 Area
- Johto Route 47 Area
- Kanto Route 10 Area
- Kanto Route 13 Area
- Kanto Route 22 Area
- Kanto Route 24 Area
- Kanto Route 25 Area
- Kanto Route 26 Area
- Kanto Route 27 Area
- Kanto Route 28 Area
- Kanto Route 4 Area
- Kanto Route 6 Area
- Kanto Route 9 Area
- Kanto Sea Route 21 Area
- Mt Silver Outside
- Ruins Of Alph Outside
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
11 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
15 | Howl | — | — | 40 | Raises the user's Attack by one stage. | |
21 | Supersonic | — | 55% | 20 | Confuses the target. | |
25 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
31 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
35 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
41 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
41 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
45 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
11 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
15 | Howl | — | — | 40 | Raises the user's Attack by one stage. | |
21 | Supersonic | — | 55% | 20 | Confuses the target. | |
25 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
31 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
35 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
41 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
41 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
45 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
11 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
15 | Howl | — | — | 40 | Raises the user's Attack by one stage. | |
21 | Supersonic | — | 55% | 20 | Confuses the target. | |
25 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
31 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
35 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
41 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
41 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
45 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
Smelling Salts | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | |
Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
Smelling Salts | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | |
Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
Base Stats
Hp
64
Attack
51
Defense
23
Sp. Atk
51
Sp. Def
23
Speed
28
Total
240
Type Defenses
(vs. Gen 6+ rules)