Shedinja
Ruby

SHEDINJA’s hard body doesn’t move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this POKéMON will steal the spirit of anyone peering into its hollow body from its back.

Sapphire

SHEDINJA is a peculiar POKéMON. It seems to appear unsought in a POKé BALL after a NINCADA evolves. This bizarre POKéMON is entirely immobile - it doesn’t even breathe.

Emerald

A peculiar POKéMON that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.

Firered/Leafgreen

A most peculiar POKéMON that somehow appears in a POKé BALL when a NINCADA evolves.

Evolution Chain

nincada
Nincada
Level 20
ninjask
Ninjask
shed
shedinja
Shedinja

Pokédex Data

Classification Shed Pokémon
Height 0.8 m (2'07")
Weight 1.2 kg (2.6 lbs)
Abilities

Training

EV Yield +2 hp
Catch Rate 45
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Genderless
Egg Groups Mineral

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
5 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
9 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
14 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Mind Reader
5 Ensures that the user's next move will hit the target.
25 Spite
100% 10 Lowers the PP of the target's last used move by 4.
31 Confuse Ray
100% 10 Confuses the target.
38 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
45 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
5 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
9 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
14 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Mind Reader
5 Ensures that the user's next move will hit the target.
25 Spite
100% 10 Lowers the PP of the target's last used move by 4.
31 Confuse Ray
100% 10 Confuses the target.
38 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
45 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
5 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
9 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
14 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Mind Reader
5 Ensures that the user's next move will hit the target.
25 Spite
100% 10 Lowers the PP of the target's last used move by 4.
31 Confuse Ray
100% 10 Confuses the target.
38 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
45 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 1
Attack 90
Defense 45
Sp. Atk 30
Sp. Def 30
Speed 40
Total 236

Type Defenses

(vs. Gen 6+ rules)

0x
2x
0.5x
0x
0.5x
0.5x
2x
0.5x
2x
2x
2x