Shedinja
Ruby

SHEDINJA’s hard body doesn’t move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this POKéMON will steal the spirit of anyone peering into its hollow body from its back.

Sapphire

SHEDINJA is a peculiar POKéMON. It seems to appear unsought in a POKé BALL after a NINCADA evolves. This bizarre POKéMON is entirely immobile - it doesn’t even breathe.

Emerald

A peculiar POKéMON that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.

Firered/Leafgreen

A most peculiar POKéMON that somehow appears in a POKé BALL when a NINCADA evolves.

Evolution Chain

nincada
Nincada
Level 20
ninjask
Ninjask
shed
shedinja
Shedinja

Pokédex & Training Data

Classification Shed Pokémon
Height 0.8 m (2'07")
Weight 1.2 kg (2.6 lbs)
Abilities
EV Yield +2 hp
Catch Rate 45
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Genderless
Egg Groups Mineral

Pokédex Numbers

Hoenn (R/S/E) #044
Kalos (Central) #113
Hoenn (OR/AS) #045
Galar (Sw/Sh) #106
National #292

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
5 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
9 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
14 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
25 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
31 Confuse Ray
— 100% 10 Confuses the target.
38 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
45 Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
5 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
9 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
14 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
25 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
31 Confuse Ray
— 100% 10 Confuses the target.
38 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
45 Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
5 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
9 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
14 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
25 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
31 Confuse Ray
— 100% 10 Confuses the target.
38 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
45 Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 1
Attack 90
Defense 45
Sp. Atk 30
Sp. Def 30
Speed 40
Total 236

Type Defenses

(vs. Gen 6+ rules)

0x
2x
0.5x
0x
0.5x
0.5x
2x
0.5x
2x
2x
2x