
Ruby
SHEDINJA’s hard body doesn’t move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this POKéMON will steal the spirit of anyone peering into its hollow body from its back.
Sapphire
SHEDINJA is a peculiar POKéMON. It seems to appear unsought in a POKé BALL after a NINCADA evolves. This bizarre POKéMON is entirely immobile - it doesn’t even breathe.
Emerald
A peculiar POKéMON that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.
Firered/Leafgreen
A most peculiar POKéMON that somehow appears in a POKé BALL when a NINCADA evolves.
Pokédex Data
Training
EV Yield
+2 hp
Catch Rate
45
Base Friendship
70
Growth Rate
slow then very fast
Gender Ratio
Genderless
Egg Groups
Mineral
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
5 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
9 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
14 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
19 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
25 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
31 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
38 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
45 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
5 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
9 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
14 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
19 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
25 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
31 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
38 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
45 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
5 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
9 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
14 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
19 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |
25 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
31 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
38 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
45 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
1
Attack
90
Defense
45
Sp. Atk
30
Sp. Def
30
Speed
40
Total
236
Type Defenses
(vs. Gen 6+ rules)