Whismur
Sword

The cry of a Whismur is over 100 decibels. If you’re close to a Whismur when it lets out a cry, you’ll be stuck with an all-day headache.

Evolution Chain

whismur
Whismur
Level 20
loudred
Loudred
Level 40
exploud
Exploud

Pokédex Data

Classification Whisper Pokémon
Height 0.6 m (1'12")
Weight 16.3 kg (35.9 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
10 Howl
40 Raises the user's Attack by one stage.
15 Rest
5 User sleeps for two turns, completely healing itself.
15 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
21 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
25 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
30 Supersonic
55% 20 Confuses the target.
35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
40 Screech
85% 40 Lowers the target's Defense by two stages.
45 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
10 Howl
40 Raises the user's Attack by one stage.
15 Rest
5 User sleeps for two turns, completely healing itself.
15 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
21 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
25 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
30 Supersonic
55% 20 Confuses the target.
35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
40 Screech
85% 40 Lowers the target's Defense by two stages.
45 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM47 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
BD/SP
Name Class Power Acc. PP Effect
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Disarming Voice
40 15 Never misses.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
Smokescreen
100% 20 Lowers the target's accuracy by one stage.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
BD/SP
Name Class Power Acc. PP Effect
Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Disarming Voice
40 15 Never misses.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
Smokescreen
100% 20 Lowers the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.

Base Stats

Hp 64
Attack 51
Defense 23
Sp. Atk 51
Sp. Def 23
Speed 28
Total 240

Type Defenses

(vs. Gen 6+ rules)

2x
0x