Sandshrew
Ruby

SANDSHREW’s body is configured to absorb water without waste, enabling it to survive in an arid desert. This POKéMON curls up to protect itself from its enemies.

Sapphire

SANDSHREW has a very dry hide that is extremely tough. The POKéMON can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep.

Emerald

When it curls up in a ball, it can make any attack bounce off harmlessly. Its hide has turned tough and solid as a result of living in the desert.

Firered

It burrows and lives underground. If threatened, it curls itself up into a ball for protection.

Leafgreen

Burrows deep underground in arid locations far from water. It only emerges to hunt for prey.

Evolution Chain

sandshrew
Sandshrew
Level 22
sandslash
Sandslash

Pokédex & Training Data

Classification Mouse Pokémon
Height 0.6 m (1'12")
Weight 12.0 kg (26.5 lbs)
Abilities
EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #027
Johto (G/S/C) #048
Hoenn (R/S/E) #112
Johto (HG/SS) #048
Unova (B2/W2) #113
Kalos (Mountain) #097
Hoenn (OR/AS) #117
Alola (S/M) #251
Alola (US/UM) #328
National #027
Isle of Armor #168
Kitakami #116
Blueberry #155

Held Items

Game Locations

Hoenn Route 111 Area
Hoenn Route 113 Area
Kanto Route 10 Area
Kanto Route 11 Area
Kanto Route 23 Area
Kanto Route 4 Area
Kanto Route 8 Area
Kanto Route 9 Area
Mirage Tower Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
6 Defense Curl
— — 40 Raises user’s Defense by one stage.
11 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
17 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
23 Slash
70 100% 20 Has an increased chance for a critical hit.
30 Swift
60 — 20 Never misses.
37 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
45 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
53 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
6 Defense Curl
— — 40 Raises user’s Defense by one stage.
11 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
17 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
23 Slash
70 100% 20 Has an increased chance for a critical hit.
30 Swift
60 — 20 Never misses.
37 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
45 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
53 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
6 Defense Curl
— — 40 Raises user’s Defense by one stage.
11 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
17 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
23 Slash
70 100% 20 Has an increased chance for a critical hit.
30 Swift
60 — 20 Never misses.
37 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
45 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
53 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
Swords Dance
— — 20 Raises the user’s Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
— — 20 Raises the user’s Attack by two stages.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Crush Claw
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
Swords Dance
— — 20 Raises the user’s Attack by two stages.

Base Stats

Hp 50
Attack 75
Defense 85
Sp. Atk 20
Sp. Def 30
Speed 40
Total 300

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x