CASTFORM’s appearance changes with the weather. This POKéMON gained the ability to use the vast power of nature to protect its tiny body.
CASTFORM borrows the power of nature to transform itself into the guises of the sun, rain clouds, and snow clouds. This POKéMON’s feelings change with the weather.
It alters its form depending on the weather. Changes in the climate such as the temperature and humidity appear to affect its cellular structure.
It has the ability to change its form into the sun, the rain, or a snow cloud, depending on the weather.
Training
Learned Moves
Level Up Moves
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
10 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
10 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
10 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
20 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
20 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
20 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
30 | Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. |
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
10 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
10 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
10 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
20 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
20 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
20 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
30 | Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. |
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
10 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
10 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
10 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
20 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
20 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
20 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
30 | Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. |
TM/HM Moves
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. |
Tutor Moves
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Wave | — | 90% | 20 | Paralyzes the target. |
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Thunder Wave | — | 90% | 20 | Paralyzes the target. |
Egg Moves
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. |
Base Stats
Type Defenses
(vs. Gen 6+ rules)
Sunny Castform

This form is cosmetic and shares its base stats with the standard form.
Rainy Castform

This form is cosmetic and shares its base stats with the standard form.
Snowy Castform

This form is cosmetic and shares its base stats with the standard form.