
WEEZING loves the gases given off by rotted kitchen garbage. This POKéMON will find a dirty, unkempt house and make it its home. At night, when the people in the house are asleep, it will go through the trash.
WEEZING alternately shrinks and inflates its twin bodies to mix together toxic gases inside. The more the gases are mixed, the more powerful the toxins become. The POKéMON also becomes more putrid.
By diluting its toxic gases with a special process, the highest grade of perfume can be extracted. To WEEZING, gases emanating from garbage are the ultimate feast.
Very rarely, a sudden mutation can result in two small KOFFING twins becoming conjoined as a WEEZING.
Where two kinds of poison gases meet, two KOFFING can fuse into a WEEZING over many years.
Pokédex Data
Held Items
Game Locations
- Pokemon Mansion 1f
- Pokemon Mansion 2f
- Pokemon Mansion 3f
- Pokemon Mansion B1f
Training
Learned Moves
Level Up Moves
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Self Destruct | 200 | 100% | 5 | User faints. | |
1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
9 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
17 | Self Destruct | 200 | 100% | 5 | User faints. | |
21 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
25 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
33 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
44 | Explosion | 250 | 100% | 5 | User faints. | |
51 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
58 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Self Destruct | 200 | 100% | 5 | User faints. | |
1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
9 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
17 | Self Destruct | 200 | 100% | 5 | User faints. | |
21 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
25 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
33 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
44 | Explosion | 250 | 100% | 5 | User faints. | |
51 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
58 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Self Destruct | 200 | 100% | 5 | User faints. | |
1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
9 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
17 | Self Destruct | 200 | 100% | 5 | User faints. | |
21 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
25 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
33 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
44 | Explosion | 250 | 100% | 5 | User faints. | |
51 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
58 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
TM/HM Moves
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. |
Tutor Moves
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Explosion | 250 | 100% | 5 | User faints. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. |
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Explosion | 250 | 100% | 5 | User faints. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Type Defenses
(vs. Gen 6+ rules)