Koffing
Ruby

If KOFFING becomes agitated, it raises the toxicity of its internal gases and jets them out from all over its body. This POKéMON may also overinflate its round body, then explode.

Sapphire

KOFFING embodies toxic substances. It mixes the toxins with raw garbage to set off a chemical reaction that results in a terribly powerful poison gas. The higher the temperature, the more gas is concocted by this POKéMON.

Emerald

Getting up close to a KOFFING will give you a chance to observe, through its thin skin, the toxic gases swirling inside. It blows up at the slightest stimulation.

Firered

Its thin, balloon-like body is inflated by horribly toxic gases. It reeks when it is nearby.

Leafgreen

Because it stores several kinds of toxic gases in its body, it is prone to exploding without warning.

Evolution Chain

koffing
Koffing
Level 35
weezing
Weezing

Pokédex & Training Data

Classification Poison Gas Pokémon
Height 0.6 m (1'12")
Weight 1.0 kg (2.2 lbs)
EV Yield +1 defense
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Kanto (R/B/Y) #109
Johto (G/S/C) #114
Hoenn (R/S/E) #108
Johto (HG/SS) #115
Unova (B2/W2) #046
Hoenn (OR/AS) #113
Galar (Sw/Sh) #250
National #109
Kitakami #135

Held Items

Game Locations

Celadon City Area
Fiery Path Area
Pokemon Mansion 1f
Pokemon Mansion 2f
Pokemon Mansion 3f
Pokemon Mansion B1f

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Gas
— 90% 40 Poisons the target.
9 Smog
30 70% 20 Has a 40% chance to poison the target.
17 Self Destruct
200 100% 5 User faints.
21 Sludge
65 100% 20 Has a 30% chance to poison the target.
25 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
33 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
41 Explosion
250 100% 5 User faints.
45 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
49 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Gas
— 90% 40 Poisons the target.
9 Smog
30 70% 20 Has a 40% chance to poison the target.
17 Self Destruct
200 100% 5 User faints.
21 Sludge
65 100% 20 Has a 30% chance to poison the target.
25 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
33 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
41 Explosion
250 100% 5 User faints.
45 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
49 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Gas
— 90% 40 Poisons the target.
9 Smog
30 70% 20 Has a 40% chance to poison the target.
17 Self Destruct
200 100% 5 User faints.
21 Sludge
65 100% 20 Has a 30% chance to poison the target.
25 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
33 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
41 Explosion
250 100% 5 User faints.
45 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
49 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Explosion
250 100% 5 User faints.
Mimic
— — 10 Copies the target’s last used move.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Explosion
250 100% 5 User faints.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Psybeam
65 100% 20 Has a 10% chance to confuse the target.
Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Will O Wisp
— 85% 15 Burns the target.

Base Stats

Hp 40
Attack 65
Defense 95
Sp. Atk 60
Sp. Def 45
Speed 35
Total 340

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x