
If KOFFING becomes agitated, it raises the toxicity of its internal gases and jets them out from all over its body. This POKéMON may also overinflate its round body, then explode.
KOFFING embodies toxic substances. It mixes the toxins with raw garbage to set off a chemical reaction that results in a terribly powerful poison gas. The higher the temperature, the more gas is concocted by this POKéMON.
Getting up close to a KOFFING will give you a chance to observe, through its thin skin, the toxic gases swirling inside. It blows up at the slightest stimulation.
Its thin, balloon-like body is inflated by horribly toxic gases. It reeks when it is nearby.
Because it stores several kinds of toxic gases in its body, it is prone to exploding without warning.
Pokédex Data
Held Items
Game Locations
- Celadon City Area
- Fiery Path Area
- Pokemon Mansion 1f
- Pokemon Mansion 2f
- Pokemon Mansion 3f
- Pokemon Mansion B1f
Training
Learned Moves
Level Up Moves
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
9 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
17 | Self Destruct | 200 | 100% | 5 | User faints. | |
21 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
25 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
33 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
41 | Explosion | 250 | 100% | 5 | User faints. | |
45 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
49 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
9 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
17 | Self Destruct | 200 | 100% | 5 | User faints. | |
21 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
25 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
33 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
41 | Explosion | 250 | 100% | 5 | User faints. | |
45 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
49 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
9 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
17 | Self Destruct | 200 | 100% | 5 | User faints. | |
21 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
25 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
33 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
41 | Explosion | 250 | 100% | 5 | User faints. | |
45 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
49 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
TM/HM Moves
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. |
Tutor Moves
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Explosion | 250 | 100% | 5 | User faints. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. |
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Explosion | 250 | 100% | 5 | User faints. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Egg Moves
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
Will O Wisp | — | 85% | 15 | Burns the target. |
Base Stats
Type Defenses
(vs. Gen 6+ rules)