Weezing
Gold

If one of the twin KOFFING inflates, the other one deflates. It con­ stantly mixes its poisonous gases.

Silver

Top-grade perfume is made using its internal poison gases by diluting them to the high­ est level.

Crystal

When it inhales poisonous gases from garbage, its body expands, and its insides smell much worse.

Evolution Chain

koffing
Koffing
Level 35
weezing
Weezing

Pokédex Data

Classification Poison Gas Pokémon
Height 1.2 m (3'11")
Weight 9.5 kg (20.9 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Game Locations

  • Burned Tower B1f

Training

EV Yield +2 defense
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Self Destruct
200 100% 5 User faints.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Poison Gas
90% 40 Poisons the target.
9 Smog
30 70% 20 Has a 40% chance to poison the target.
17 Self Destruct
200 100% 5 User faints.
21 Sludge
65 100% 20 Has a 30% chance to poison the target.
25 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
33 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
44 Explosion
250 100% 5 User faints.
51 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Self Destruct
200 100% 5 User faints.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Poison Gas
90% 40 Poisons the target.
9 Smog
30 70% 20 Has a 40% chance to poison the target.
17 Self Destruct
200 100% 5 User faints.
21 Sludge
65 100% 20 Has a 30% chance to poison the target.
25 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
33 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
44 Explosion
250 100% 5 User faints.
51 Destiny Bond
5 If the user faints this turn, the target automatically will, too.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 65
Attack 90
Defense 120
Sp. Atk 85
Sp. Def 70
Speed 60
Total 490

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x