Spoink
Ruby

SPOINK bounces around on its tail. The shock of its bouncing makes its heart pump. As a result, this POKéMON cannot afford to stop bouncing - if it stops, its heart will stop.

Sapphire

SPOINK keeps a pearl on top of its head. The pearl functions to amplify this POKéMON’s psychokinetic powers. It is therefore on a constant search for a bigger pearl.

Emerald

A POKéMON that manipulates psychic power at will. It doesn’t stop bouncing even when it is asleep. It loves eating mushrooms that grow underground.

Firered/Leafgreen

It apparently dies if it stops bouncing about. It carries a pearl from CLAMPERL on its head.

Evolution Chain

spoink
Spoink
Level 32
grumpig
Grumpig

Pokédex Data

Classification Bounce Pokémon
Height 0.7 m (2'04")
Weight 30.6 kg (67.5 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Jagged Pass Area

Training

EV Yield +1 Sp. Def
Catch Rate 255
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Splash
40 Does nothing.
7 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
10 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
19 Psych Up
10 Discards the user's stat changes and copies the target's.
25 Confuse Ray
100% 10 Confuses the target.
28 Magic Coat
15 Reflects back the first effect move used on the user this turn.
34 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
37 Rest
5 User sleeps for two turns, completely healing itself.
37 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
43 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Splash
40 Does nothing.
7 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
10 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
19 Psych Up
10 Discards the user's stat changes and copies the target's.
25 Confuse Ray
100% 10 Confuses the target.
28 Magic Coat
15 Reflects back the first effect move used on the user this turn.
34 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
37 Rest
5 User sleeps for two turns, completely healing itself.
37 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
43 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Splash
40 Does nothing.
7 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
10 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
19 Psych Up
10 Discards the user's stat changes and copies the target's.
25 Confuse Ray
100% 10 Confuses the target.
28 Magic Coat
15 Reflects back the first effect move used on the user this turn.
34 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
37 Rest
5 User sleeps for two turns, completely healing itself.
37 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
43 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Skill Swap
10 User and target swap abilities.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Psych Up
10 Discards the user's stat changes and copies the target's.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Future Sight
120 100% 10 Hits the target two turns later.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Trick
100% 10 User and target swap items.

Base Stats

Hp 60
Attack 25
Defense 35
Sp. Atk 70
Sp. Def 80
Speed 60
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x