Spoink
Ruby

SPOINK bounces around on its tail. The shock of its bouncing makes its heart pump. As a result, this POKéMON cannot afford to stop bouncing - if it stops, its heart will stop.

Sapphire

SPOINK keeps a pearl on top of its head. The pearl functions to amplify this POKéMON’s psychokinetic powers. It is therefore on a constant search for a bigger pearl.

Emerald

A POKéMON that manipulates psychic power at will. It doesn’t stop bouncing even when it is asleep. It loves eating mushrooms that grow underground.

Firered/Leafgreen

It apparently dies if it stops bouncing about. It carries a pearl from CLAMPERL on its head.

Evolution Chain

spoink
Spoink
Level 32
grumpig
Grumpig

Pokédex & Training Data

Classification Bounce Pokémon
Height 0.7 m (2'04")
Weight 30.6 kg (67.5 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 255
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Hoenn (R/S/E) #110
Unova (B2/W2) #206
Kalos (Coastal) #007
Hoenn (OR/AS) #115
Paldea (S/V) #111
National #325
Kitakami #125

Held Items

None in this generation.

Game Locations

Jagged Pass Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Splash
— — 40 Does nothing.
7 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
10 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
19 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
25 Confuse Ray
— 100% 10 Confuses the target.
28 Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
34 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
37 Rest
— — 5 User sleeps for two turns, completely healing itself.
37 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
43 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Splash
— — 40 Does nothing.
7 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
10 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
19 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
25 Confuse Ray
— 100% 10 Confuses the target.
28 Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
34 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
37 Rest
— — 5 User sleeps for two turns, completely healing itself.
37 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
43 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Splash
— — 40 Does nothing.
7 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
10 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
19 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
25 Confuse Ray
— 100% 10 Confuses the target.
28 Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
34 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
37 Rest
— — 5 User sleeps for two turns, completely healing itself.
37 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
43 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Skill Swap
— — 10 User and target swap abilities.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Future Sight
120 100% 10 Hits the target two turns later.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Trick
— 100% 10 User and target swap items.

Base Stats

Hp 60
Attack 25
Defense 35
Sp. Atk 70
Sp. Def 80
Speed 60
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x