
Red/Blue
Where two kinds of poison gases meet, 2 KOFFINGs can fuse into a WEEZING over many years.
Yellow
It lives and grows by absorbing dust, germs and poison gases that are contained in toxic waste and garbage.
Pokédex Data
Classification
Poison Gas Pokémon
Height
1.2 m (3'11")
Weight
9.5 kg (20.9 lbs)
Abilities
N/A in Gen I
Held Items
None in this generation.
Game Locations
- Pokemon Mansion 1f
- Pokemon Mansion 2f
- Pokemon Mansion 3f
- Pokemon Mansion B1f
Training
EV Yield
+2 defense
Catch Rate
60
Base Friendship
70
Growth Rate
medium
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
1 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
32 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
39 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
43 | Self Destruct | 200 | 100% | 5 | User faints. | |
49 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
53 | Explosion | 250 | 100% | 5 | User faints. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
1 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
32 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
39 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
43 | Self Destruct | 200 | 100% | 5 | User faints. | |
49 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
53 | Explosion | 250 | 100% | 5 | User faints. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM36 Self Destruct | 200 | 100% | 5 | User faints. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM47 Explosion | 250 | 100% | 5 | User faints. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
65
Attack
90
Defense
120
Sp. Atk
85
Sp. Def
70
Speed
60
Total
490
Type Defenses
(vs. Gen 6+ rules)