Weezing
Diamond/PearlPlatinum

It grows by feeding on gases released by garbage. Though very rare, triplets have been found.

Heartgold

If one of the twin KOFFING inflates, the other one deflates. It constantly mixes its poisonous gases.

Soulsilver

Top-grade perfume is made using its internal poison gases by diluting them to the highest level.

Evolution Chain

koffing
Koffing
Level 35
weezing
Weezing

Pokédex Data

Classification Poison Gas Pokémon
Height 1.2 m (3'11")
Weight 9.5 kg (20.9 lbs)

Held Items

Game Locations

  • Johto Safari Zone Zone Marshland
  • Sinnoh Route 227 Area
  • Stark Mountain Area
  • Stark Mountain Entrance
  • Stark Mountain Inside

Training

EV Yield +2 defense
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Poison Gas
90% 40 Poisons the target.
6 Smog
30 70% 20 Has a 40% chance to poison the target.
10 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
15 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
19 Self Destruct
200 100% 5 User faints.
24 Sludge
65 100% 20 Has a 30% chance to poison the target.
28 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
33 Double Hit
35 90% 10 Hits twice in one turn.
40 Explosion
250 100% 5 User faints.
48 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
55 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
63 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Poison Gas
90% 40 Poisons the target.
6 Smog
30 70% 20 Has a 40% chance to poison the target.
10 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
15 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
19 Self Destruct
200 100% 5 User faints.
24 Sludge
65 100% 20 Has a 30% chance to poison the target.
28 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
33 Double Hit
35 90% 10 Hits twice in one turn.
40 Explosion
250 100% 5 User faints.
48 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
55 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
63 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Poison Gas
90% 40 Poisons the target.
6 Smog
30 70% 20 Has a 40% chance to poison the target.
10 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
15 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
19 Self Destruct
200 100% 5 User faints.
24 Sludge
65 100% 20 Has a 30% chance to poison the target.
28 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
33 Double Hit
35 90% 10 Hits twice in one turn.
40 Explosion
250 100% 5 User faints.
48 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
55 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
63 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will O Wisp
85% 15 Burns the target.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 65
Attack 90
Defense 120
Sp. Atk 85
Sp. Def 70
Speed 60
Total 490

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x