Seel
Gold

Although it can't walk well on land, it is a graceful swimmer. It espe­ cially loves being in frigid seas.

Silver

In daytime, it is often found asleep on the seabed in shallow waters. Its nostrils close while it swims.

Crystal

The light blue fur that covers it keeps it protected against the cold. It loves iceberg- filled oceans.

Evolution Chain

seel
Seel
Level 34
dewgong
Dewgong

Pokédex & Training Data

Classification Sea Lion Pokémon
Height 1.1 m (3'07")
Weight 90.0 kg (198.4 lbs)
Abilities N/A in Gen II
EV Yield +1 Sp. Def
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Ground

Pokédex Numbers

Kanto (R/B/Y) #086
Johto (G/S/C) #176
Johto (HG/SS) #178
Unova (B2/W2) #265
Alola (US/UM) #115
National #086
Blueberry #143

Held Items

None in this generation.

Game Locations

Whirl Islands 1f
Whirl Islands B1f
Whirl Islands B2f
Whirl Islands B3f

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
5 Growl
— 100% 40 Lowers the target’s Attack by one stage.
16 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
21 Rest
— — 5 User sleeps for two turns, completely healing itself.
32 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
48 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
5 Growl
— 100% 40 Lowers the target’s Attack by one stage.
16 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
21 Rest
— — 5 User sleeps for two turns, completely healing itself.
32 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
48 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Lick
30 100% 30 Has a 30% chance to paralyze the target.
Peck
35 100% 35 Inflicts regular damage with no additional effect.
Perish Song
— — 5 User and target both faint after three turns.
Slam
80 75% 20 Inflicts regular damage with no additional effect.

Base Stats

Hp 65
Attack 45
Defense 55
Sp. Atk 45
Sp. Def 70
Speed 45
Total 325

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x