Lickitung
Gold

Its tongue has well-developed nerves that run to the very tip, so it can be deft­ ly manipulated.

Silver

Its long tongue, slathered with a gooey saliva, sticks to any­ thing, so it is very useful.

Crystal

It has a tongue that is over 6’6’’ long. It uses this long tongue to lick its body clean.

Pokédex & Training Data

Classification Licking Pokémon
Height 1.2 m (3'11")
Weight 65.5 kg (144.4 lbs)
Abilities N/A in Gen II
EV Yield +2 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Monster

Pokédex Numbers

Kanto (R/B/Y) #108
Johto (G/S/C) #178
Sinnoh (Plat.) #161
Johto (HG/SS) #180
Unova (B2/W2) #284
Kalos (Mountain) #134
Alola (US/UM) #375
Hisui #125
National #108
Isle of Armor #054

Held Items

None in this generation.

Game Locations

Johto Route 44 Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
7 Supersonic
— 55% 20 Confuses the target.
13 Defense Curl
— — 40 Raises user’s Defense by one stage.
19 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
25 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
31 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
37 Slam
80 75% 20 Inflicts regular damage with no additional effect.
43 Screech
— 85% 40 Lowers the target’s Defense by two stages.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
7 Supersonic
— 55% 20 Confuses the target.
13 Defense Curl
— — 40 Raises user’s Defense by one stage.
19 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
25 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
31 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
37 Slam
80 75% 20 Inflicts regular damage with no additional effect.
43 Screech
— 85% 40 Lowers the target’s Defense by two stages.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM09 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Defense Curl
— — 40 Raises user’s Defense by one stage.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM50 Nightmare
— 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Belly Drum
— — 10 User pays half its max HP to max out its Attack.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Magnitude
— 100% 30 Power varies randomly from 10 to 150.

Base Stats

Hp 90
Attack 55
Defense 75
Sp. Atk 60
Sp. Def 75
Speed 30
Total 385

Type Defenses

(vs. Gen 6+ rules)

2x
0x