
Gold
It is a weak run ner immediately after birth. It gradually becomes faster by chasing after its parents.
Silver
Its hind legs, which have hard er-than-diamond hooves, kick back at any presence it senses behind it.
Crystal
Training by jumping over grass that grows longer every day has made it a world-class jumper.
Pokédex Data
Classification
Fire Horse Pokémon
Height
1.0 m (3'03")
Weight
30.0 kg (66.1 lbs)
Abilities
N/A in Gen II
Held Items
None in this generation.
Game Locations
- Kanto Route 22 Area
- Kanto Route 26 Area
- Kanto Route 27 Area
- Kanto Route 28 Area
- Mt Silver Outside
Training
EV Yield
+1 speed
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
4 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
8 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
13 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
19 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
26 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
34 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
43 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
53 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
4 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
8 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
13 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
19 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
26 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
34 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
43 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
53 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Crystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. |
Egg Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Base Stats
Hp
50
Attack
85
Defense
55
Sp. Atk
65
Sp. Def
65
Speed
90
Total
410
Type Defenses
(vs. Gen 6+ rules)