Gold
It is a weak run ner immediately after birth. It gradually becomes faster by chasing after its parents.
Silver
Its hind legs, which have hard er-than-diamond hooves, kick back at any presence it senses behind it.
Crystal
Training by jumping over grass that grows longer every day has made it a world-class jumper.
Pokédex & Training Data
Classification
Fire Horse Pokémon
Height
1.0 m (3'03")
Weight
30.0 kg (66.1 lbs)
Abilities
N/A in Gen II
EV Yield
+1 speed
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Kanto (R/B/Y)
#077
Johto (G/S/C)
#201
Sinnoh (D/P)
#090
Sinnoh (Plat.)
#090
Johto (HG/SS)
#206
Galar (Sw/Sh)
#333
Hisui
#023
National
#077
Crown Tundra
#105
Held Items
None in this generation.
Game Locations
Kanto Route 22 Area
Kanto Route 26 Area
Kanto Route 27 Area
Kanto Route 28 Area
Mt Silver Outside
Learned Moves
Level Up Moves
Gold/Silver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 4 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 8 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 13 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
| 19 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 26 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 34 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 43 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 53 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
Crystal
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 4 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 8 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 13 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
| 19 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 26 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 34 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 43 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 53 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
TM/HM Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM20 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM39 Swift | 60 | — | 20 | Never misses. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Crystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. |
Egg Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
| Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
| Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Base Stats
Hp
50
Attack
85
Defense
55
Sp. Atk
65
Sp. Def
65
Speed
90
Total
410
Type Defenses
(vs. Gen 6+ rules)