Ponyta
Gold

It is a weak run­ ner immediately after birth. It gradually becomes faster by chasing after its parents.

Silver

Its hind legs, which have hard­ er-than-diamond hooves, kick back at any presence it senses behind it.

Crystal

Training by jumping over grass that grows longer every day has made it a world-class jumper.

Evolution Chain

ponyta
Ponyta
Level 40
rapidash
Rapidash

Pokédex & Training Data

Classification Fire Horse Pokémon
Height 1.0 m (3'03")
Weight 30.0 kg (66.1 lbs)
Abilities N/A in Gen II
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #077
Johto (G/S/C) #201
Sinnoh (D/P) #090
Sinnoh (Plat.) #090
Johto (HG/SS) #206
Galar (Sw/Sh) #333
Hisui #023
National #077
Crown Tundra #105

Held Items

None in this generation.

Game Locations

Kanto Route 22 Area
Kanto Route 26 Area
Kanto Route 27 Area
Kanto Route 28 Area
Mt Silver Outside

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
8 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
13 Ember
40 100% 25 Has a 10% chance to burn the target.
19 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
26 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
34 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
43 Agility
— — 30 Raises the user’s Speed by two stages.
53 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
8 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
13 Ember
40 100% 25 Has a 10% chance to burn the target.
19 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
26 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
34 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
43 Agility
— — 30 Raises the user’s Speed by two stages.
53 Fire Blast
110 85% 5 Has a 10% chance to burn the target.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 — 20 Never misses.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Double Kick
30 100% 30 Hits twice in one turn.
Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
Hypnosis
— 60% 20 Puts the target to sleep.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

Base Stats

Hp 50
Attack 85
Defense 55
Sp. Atk 65
Sp. Def 65
Speed 90
Total 410

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x