
Gold
If it is sad or lonely, the skull it wears shakes, and emits a plain tive and mournful sound.
Silver
It always wears the skull of its dead mother, so no one has any idea what its hidden face looks like.
Crystal
It lost its mother after its birth. It wears its mother's skull, never revealing its true face.
Pokédex Data
Classification
Lonely Pokémon
Height
0.4 m (1'04")
Weight
6.5 kg (14.3 lbs)
Abilities
N/A in Gen II
Held Items
None in this generation.
Game Locations
- Rock Tunnel 1f
- Rock Tunnel B1f
Training
EV Yield
+1 defense
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Monster
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
5 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
9 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
13 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
17 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
21 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
25 | Bonemerang | 50 | 90% | 10 | Hits twice in one turn. | |
29 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
33 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
37 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
41 | Bone Rush | 25 | 90% | 10 | Hits 2-5 times in one turn. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
5 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
9 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |
13 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
17 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
21 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
25 | Bonemerang | 50 | 90% | 10 | Hits twice in one turn. | |
29 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
33 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
37 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
41 | Bone Rush | 25 | 90% | 10 | Hits 2-5 times in one turn. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM16 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM41 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM43 Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. |
Tutor Moves
Crystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
Egg Moves
Gold/Silver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
Perish Song | — | — | 5 | User and target both faint after three turns. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. |
Crystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
Perish Song | — | — | 5 | User and target both faint after three turns. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
Base Stats
Hp
50
Attack
50
Defense
95
Sp. Atk
40
Sp. Def
50
Speed
35
Total
320
Type Defenses
(vs. Gen 6+ rules)