Machoke
Gold

It always goes at its full power, but this very tough and durable POKéMON never gets tired.

Silver

The muscles cover­ ing its body teem with power. Even when still, it exudes an amazing sense of strength.

Crystal

This tough POKéMON always stays in the zone. Its muscles become thicker after every battle.

Evolution Chain

machop
Machop
Level 28
machoke
Machoke
🔄
Trade
machamp
Machamp

Pokédex Data

Classification Superpower Pokémon
Height 1.5 m (4'11")
Weight 70.5 kg (155.4 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Game Locations

  • Mt Mortar Upper Cave
  • Mt Silver 2f
  • Rock Tunnel 1f

Training

EV Yield +2 attack
Catch Rate 90
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
8 Focus Energy
30 Increases the user's chance to score a critical hit.
15 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
19 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
25 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
34 Vital Throw
70 10 Never misses.
43 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
52 Scary Face
100% 10 Lowers the target's Speed by two stages.
61 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
8 Focus Energy
30 Increases the user's chance to score a critical hit.
15 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
19 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
25 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
34 Vital Throw
70 10 Never misses.
43 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
52 Scary Face
100% 10 Lowers the target's Speed by two stages.
61 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM43 Detect
5 Prevents any moves from hitting the user this turn.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.

Base Stats

Hp 80
Attack 100
Defense 70
Sp. Atk 50
Sp. Def 60
Speed 45
Total 405

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x