
Gold
It always goes at its full power, but this very tough and durable POKéMON never gets tired.
Silver
The muscles cover ing its body teem with power. Even when still, it exudes an amazing sense of strength.
Crystal
This tough POKéMON always stays in the zone. Its muscles become thicker after every battle.
Pokédex Data
Classification
Superpower Pokémon
Height
1.5 m (4'11")
Weight
70.5 kg (155.4 lbs)
Abilities
N/A in Gen II
Held Items
None in this generation.
Game Locations
- Mt Mortar Upper Cave
- Mt Silver 2f
- Rock Tunnel 1f
Training
EV Yield
+2 attack
Catch Rate
90
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
8 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
15 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
19 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
25 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
34 | Vital Throw | 70 | — | 10 | Never misses. | |
43 | Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
52 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
61 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
8 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
15 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
19 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
25 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
34 | Vital Throw | 70 | — | 10 | Never misses. | |
43 | Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
52 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
61 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM41 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM43 Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. |
Tutor Moves
Crystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. |
Base Stats
Hp
80
Attack
100
Defense
70
Sp. Atk
50
Sp. Def
60
Speed
45
Total
405
Type Defenses
(vs. Gen 6+ rules)