Golduck
Gold

When it swims at full speed using its long, webbed limbs, its fore­ head somehow be­ gins to glow.

Silver

It appears by waterways at dusk. It may use tele­ kinetic powers if its forehead glows mysteriously.

Crystal

It swims grace­ fully along on the quiet, slow-moving rivers and lakes of which it is so fond.

Evolution Chain

psyduck
Psyduck
Level 33
golduck
Golduck

Pokédex & Training Data

Classification Duck Pokémon
Height 1.7 m (5'07")
Weight 76.6 kg (168.9 lbs)
Abilities N/A in Gen II
EV Yield +2 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Ground

Pokédex Numbers

Kanto (R/B/Y) #055
Johto (G/S/C) #139
Hoenn (R/S/E) #159
Sinnoh (D/P) #044
Sinnoh (Plat.) #044
Johto (HG/SS) #141
Unova (B2/W2) #029
Kalos (Central) #060
Hoenn (OR/AS) #166
Alola (S/M) #090
Alola (US/UM) #108
Hisui #069
Paldea (S/V) #056
National #055
Isle of Armor #147

Game Locations

Ilex Forest Area
Johto Route 35 Area
Kanto Route 6 Area
Mt Silver 2f
Mt Silver Top

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
10 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
16 Confusion
50 100% 25 Has a 10% chance to confuse the target.
23 Screech
— 85% 40 Lowers the target’s Defense by two stages.
31 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
44 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
58 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
10 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
16 Confusion
50 100% 25 Has a 10% chance to confuse the target.
23 Screech
— 85% 40 Lowers the target’s Defense by two stages.
31 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
44 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
58 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
HM06 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM09 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM49 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Base Stats

Hp 80
Attack 82
Defense 78
Sp. Atk 95
Sp. Def 80
Speed 85
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x