Machamp
Gold

It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.

Silver

It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.

Crystal

With four arms that react more quickly than it can think, it can execute many punches at once.

Evolution Chain

machop
Machop
Level 28
machoke
Machoke
🔄
Trade
machamp
Machamp

Pokédex & Training Data

Classification Superpower Pokémon
Height 1.6 m (5'03")
Weight 130.0 kg (286.6 lbs)
Abilities N/A in Gen II
EV Yield +3 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #068
Johto (G/S/C) #142
Hoenn (R/S/E) #075
Sinnoh (D/P) #042
Sinnoh (Plat.) #042
Johto (HG/SS) #144
Kalos (Coastal) #059
Hoenn (OR/AS) #077
Alola (S/M) #097
Alola (US/UM) #119
Galar (Sw/Sh) #140
Hisui #156
National #068

Held Items

None in this generation.

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
8 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
15 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
25 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
34 Vital Throw
70 — 10 Never misses.
43 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
52 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
61 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
8 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
15 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
25 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
34 Vital Throw
70 — 10 Never misses.
43 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
52 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
61 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.

Base Stats

Hp 90
Attack 130
Defense 80
Sp. Atk 65
Sp. Def 85
Speed 55
Total 505

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x