Psyduck
Gold

It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.

Silver

If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.

Crystal

The only time it can use its psy­ chic power is when its sleeping brain cells happen to wake.

Evolution Chain

psyduck
Psyduck
Level 33
golduck
Golduck

Pokédex & Training Data

Classification Duck Pokémon
Height 0.8 m (2'07")
Weight 19.6 kg (43.2 lbs)
Abilities N/A in Gen II
EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Ground

Pokédex Numbers

Kanto (R/B/Y) #054
Johto (G/S/C) #138
Hoenn (R/S/E) #158
Sinnoh (D/P) #043
Sinnoh (Plat.) #043
Johto (HG/SS) #140
Unova (B2/W2) #028
Kalos (Central) #059
Hoenn (OR/AS) #165
Alola (S/M) #089
Alola (US/UM) #107
Hisui #068
Paldea (S/V) #055
National #054
Isle of Armor #146

Game Locations

Ilex Forest Area
Johto Route 35 Area
Kanto Route 6 Area
National Park Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
10 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
16 Confusion
50 100% 25 Has a 10% chance to confuse the target.
23 Screech
— 85% 40 Lowers the target’s Defense by two stages.
31 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
40 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
10 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
16 Confusion
50 100% 25 Has a 10% chance to confuse the target.
23 Screech
— 85% 40 Lowers the target’s Defense by two stages.
31 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
40 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
HM06 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM09 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Egg Moves

Gold/Silver
Name Class Power Acc. PP Effect
Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Future Sight
120 100% 10 Hits the target two turns later.
Hypnosis
— 60% 20 Puts the target to sleep.
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
Psybeam
65 100% 20 Has a 10% chance to confuse the target.
Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Crystal
Name Class Power Acc. PP Effect
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Future Sight
120 100% 10 Hits the target two turns later.
Hypnosis
— 60% 20 Puts the target to sleep.
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
Psybeam
65 100% 20 Has a 10% chance to confuse the target.
Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

Base Stats

Hp 50
Attack 52
Defense 48
Sp. Atk 65
Sp. Def 50
Speed 55
Total 320

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x