
Scarlet
It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
Violet
If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Pokédex Data
Classification
Duck Pokémon
Height
0.8 m (2'07")
Weight
19.6 kg (43.2 lbs)
Abilities
- Damp
- Cloud Nine
- Swift Swim (Hidden)
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
3 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
6 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
9 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
12 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
15 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
18 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
21 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
24 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
27 | Soak | — | 100% | 20 | Changes the target's type to Water. | |
30 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
34 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
39 | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM11 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM16 Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
TM17 Confuse Ray | — | 100% | 10 | Confuses the target. | |
TM18 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM32 Swift | 60 | — | 20 | Never misses. | |
TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM35 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM39 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM54 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TM61 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM69 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM75 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM77 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM80 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM98 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM110 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
TM120 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TM123 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM128 Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
TM129 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM130 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM135 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM140 Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
TM142 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
TM143 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM174 Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
TM181 Knock Off | 65 | 100% | 20 | Target drops its held item. | |
TM184 Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
TM192 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM196 Flip Turn | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM203 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM205 Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
TM208 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM209 Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
TM228 Psychic Noise | 75 | 100% | 10 | No effect description available. |
Egg Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
Confuse Ray | — | 100% | 10 | Confuses the target. | |
Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
Simple Beam | — | 100% | 15 | Changes the target's ability to Simple. | |
Yawn | — | — | 10 | Target sleeps at the end of the next turn. |
Base Stats
Hp
50
Attack
52
Defense
48
Sp. Atk
65
Sp. Def
50
Speed
55
Total
320
Type Defenses
(vs. Gen 6+ rules)