Psyduck
Scarlet

It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.

Violet

If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.

Evolution Chain

psyduck
Psyduck
Level 33
golduck
Golduck

Pokédex Data

Classification Duck Pokémon
Height 0.8 m (2'07")
Weight 19.6 kg (43.2 lbs)
Abilities

Training

EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Ground

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
3 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
9 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
12 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
15 Disable
100% 20 Disables the target's last used move for 1-8 turns.
18 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
21 Screech
85% 40 Lowers the target's Defense by two stages.
24 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
27 Soak
100% 20 Changes the target's type to Water.
30 Psych Up
10 Discards the user's stat changes and copies the target's.
34 Amnesia
20 Raises the user's Special Defense by two stages.
39 Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM12 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM17 Confuse Ray
100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target's item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM61 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM77 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM80 Metronome
10 Randomly selects and uses any move in the game.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM98 Skill Swap
10 User and target swap abilities.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM128 Amnesia
20 Raises the user's Special Defense by two stages.
TM129 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM140 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM174 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM184 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM196 Flip Turn
60 100% 20 Inflicts regular damage with no additional effect.
TM203 Psych Up
10 Discards the user's stat changes and copies the target's.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM208 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM209 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TM228 Psychic Noise
75 100% 10 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Clear Smog
50 15 Removes all of the target's stat modifiers.
Confuse Ray
100% 10 Confuses the target.
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Hypnosis
60% 20 Puts the target to sleep.
Psybeam
65 100% 20 Has a 10% chance to confuse the target.
Simple Beam
100% 15 Changes the target's ability to Simple.
Yawn
10 Target sleeps at the end of the next turn.

Base Stats

Hp 50
Attack 52
Defense 48
Sp. Atk 65
Sp. Def 50
Speed 55
Total 320

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x