Scarlet
It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
Violet
If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Pokédex & Training Data
Classification
Duck Pokémon
Height
0.8 m (2'07")
Weight
19.6 kg (43.2 lbs)
Abilities
- Damp
- Cloud Nine
- Swift Swim (Hidden)
EV Yield
+1 Sp. Atk
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Kanto (R/B/Y)
#054
Johto (G/S/C)
#138
Hoenn (R/S/E)
#158
Sinnoh (D/P)
#043
Sinnoh (Plat.)
#043
Johto (HG/SS)
#140
Unova (B2/W2)
#028
Kalos (Central)
#059
Hoenn (OR/AS)
#165
Alola (S/M)
#089
Alola (US/UM)
#107
Hisui
#068
Paldea (S/V)
#055
National
#054
Isle of Armor
#146
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 3 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 6 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 9 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
| 12 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 15 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 18 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 21 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 24 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 27 | Soak | — | 100% | 20 | Changes the target’s type to Water. | |
| 30 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 34 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 39 | Wonder Room | — | — | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM11 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM16 Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| TM17 Confuse Ray | — | 100% | 10 | Confuses the target. | |
| TM18 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
| TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM32 Swift | 60 | — | 20 | Never misses. | |
| TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM35 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM39 Low Sweep | 65 | 100% | 20 | Lowers the target’s Speed by one stage. | |
| TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM54 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| TM61 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM69 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM75 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM77 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM80 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM98 Skill Swap | — | — | 10 | User and target swap abilities. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM110 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target’s Defense by one stage. | |
| TM120 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| TM123 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM128 Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| TM129 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM130 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM135 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM140 Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| TM142 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| TM143 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM174 Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| TM181 Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| TM184 Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| TM192 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| TM196 Flip Turn | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| TM203 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM205 Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| TM208 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| TM209 Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| TM228 Psychic Noise | 75 | 100% | 10 | No effect description available. |
Egg Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Clear Smog | 50 | — | 15 | Removes all of the target’s stat modifiers. | |
| Confuse Ray | — | 100% | 10 | Confuses the target. | |
| Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| Simple Beam | — | 100% | 15 | Changes the target’s ability to Simple. | |
| Yawn | — | — | 10 | Target sleeps at the end of the next turn. |
Base Stats
Hp
50
Attack
52
Defense
48
Sp. Atk
65
Sp. Def
50
Speed
55
Total
320
Type Defenses
(vs. Gen 6+ rules)