Black/White
Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
Black 2/White 2
When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power.
Pokédex & Training Data
Classification
Duck Pokémon
Height
0.8 m (2'07")
Weight
19.6 kg (43.2 lbs)
Abilities
- Damp
- Cloud Nine
- Swift Swim (Hidden)
EV Yield
+1 Sp. Atk
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Kanto (R/B/Y)
#054
Johto (G/S/C)
#138
Hoenn (R/S/E)
#158
Sinnoh (D/P)
#043
Sinnoh (Plat.)
#043
Johto (HG/SS)
#140
Unova (B2/W2)
#028
Kalos (Central)
#059
Hoenn (OR/AS)
#165
Alola (S/M)
#089
Alola (US/UM)
#107
Hisui
#068
Paldea (S/V)
#055
National
#054
Isle of Armor
#146
Game Locations
Floccesy Ranch Inner
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 5 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 9 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 14 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 18 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 27 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
| 31 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 35 | Soak | — | 100% | 20 | Changes the target’s type to Water. | |
| 40 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 44 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 48 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 53 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 57 | Wonder Room | — | — | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 4 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 8 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 11 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 15 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 18 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 22 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
| 25 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 29 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 32 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 36 | Soak | — | 100% | 20 | Changes the target’s type to Water. | |
| 39 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 43 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 46 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 50 | Wonder Room | — | — | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM01 Hone Claws | — | — | 15 | Raises the user’s Attack and accuracy by one stage. | |
| TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM19 Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Role Play | — | — | 10 | Copies the target’s ability. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Wonder Room | — | — | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. | |
| Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Confuse Ray | — | 100% | 10 | Confuses the target. | |
| Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | |
| Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
| Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |
| Yawn | — | — | 10 | Target sleeps at the end of the next turn. |
Base Stats
Hp
50
Attack
52
Defense
48
Sp. Atk
65
Sp. Def
50
Speed
55
Total
320
Type Defenses
(vs. Gen 6+ rules)