Psyduck
Ruby

PSYDUCK uses a mysterious power. When it does so, this POKéMON generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.

Sapphire

If it uses its mysterious power, PSYDUCK can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.

Emerald

When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered.

Firered

It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.

Leafgreen

While lulling its enemies with its vacant look, this wily POKéMON will use psychokinetic powers.

Evolution Chain

psyduck
Psyduck
Level 33
golduck
Golduck

Pokédex Data

Classification Duck Pokémon
Height 0.8 m (2'07")
Weight 19.6 kg (43.2 lbs)
Abilities

Game Locations

  • Berry Forest Area
  • Bond Bridge Area
  • Canyon Entrance Area
  • Cape Brink Area
  • Celadon City Area
  • Cerulean Cave 1f
  • Cerulean Cave B1f
  • Cerulean City Area
  • Cinnabar Island Area
  • Five Island Area
  • Five Isle Meadow Area
  • Four Island Area
  • Fuchsia City Area
  • Green Path Area
  • Hoenn Safari Zone Nwmach Bike Area
  • Hoenn Safari Zone Sw
  • Icefall Cave Entrance
  • Icefall Cave Waterfall
  • Kanto Route 10 Area
  • Kanto Route 11 Area
  • Kanto Route 12 Area
  • Kanto Route 13 Area
  • Kanto Route 22 Area
  • Kanto Route 23 Area
  • Kanto Route 24 Area
  • Kanto Route 25 Area
  • Kanto Route 4 Area
  • Kanto Route 6 Area
  • Kanto Safari Zone Area 1 East
  • Kanto Safari Zone Area 2 North
  • Kanto Safari Zone Area 3 West
  • Kanto Safari Zone Middle
  • Kanto Sea Route 19 Area
  • Kanto Sea Route 20 Area
  • Kanto Sea Route 21 Area
  • Kindle Road Area
  • Memorial Pillar Area
  • One Island Area
  • Outcast Island Area
  • Pallet Town Area
  • Resort Gorgeous Area
  • Ruin Valley Area
  • Seafoam Islands 1f
  • Seafoam Islands B1f
  • Seafoam Islands B2f
  • Seafoam Islands B3f
  • Seafoam Islands B4f
  • Ss Anne Area
  • Tanoby Ruins Area
  • Trainer Tower Area
  • Treasure Beach Area
  • Vermilion City Area
  • Viridian City Area
  • Water Labyrinth Area
  • Water Path Area

Training

EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Ground

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Sport
15 Halves all Fire-type damage.
5 Tail Whip
100% 30 Lowers the target's Defense by one stage.
10 Disable
100% 20 Disables the target's last used move for 1-8 turns.
16 Confusion
50 100% 25 Has a 10% chance to confuse the target.
23 Screech
85% 40 Lowers the target's Defense by two stages.
31 Psych Up
10 Discards the user's stat changes and copies the target's.
40 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Sport
15 Halves all Fire-type damage.
5 Tail Whip
100% 30 Lowers the target's Defense by one stage.
10 Disable
100% 20 Disables the target's last used move for 1-8 turns.
16 Confusion
50 100% 25 Has a 10% chance to confuse the target.
23 Screech
85% 40 Lowers the target's Defense by two stages.
31 Psych Up
10 Discards the user's stat changes and copies the target's.
40 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Sport
15 Halves all Fire-type damage.
5 Tail Whip
100% 30 Lowers the target's Defense by one stage.
10 Disable
100% 20 Disables the target's last used move for 1-8 turns.
16 Confusion
50 100% 25 Has a 10% chance to confuse the target.
23 Screech
85% 40 Lowers the target's Defense by two stages.
31 Psych Up
10 Discards the user's stat changes and copies the target's.
40 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Future Sight
120 100% 10 Hits the target two turns later.
Hypnosis
60% 20 Puts the target to sleep.
Light Screen
30 Reduces damage from special attacks by 50% for five turns.
Psybeam
65 100% 20 Has a 10% chance to confuse the target.
Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Refresh
20 Cleanses the user of a burn, paralysis, or poison.

Base Stats

Hp 50
Attack 52
Defense 48
Sp. Atk 65
Sp. Def 50
Speed 55
Total 320

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x