
Sword
Psyduck is constantly beset by headaches. If the Pokémon lets its strange power erupt, apparently the pain subsides for a while.
Legends Arceus
Suffers perpetual headaches. If the agony grows too great, Psyduck's latent power erupts, contrary to Psyduck's intent. Ergo, I am exploring ways to ease the pain.
Pokédex Data
Classification
Duck Pokémon
Height
0.8 m (2'07")
Weight
19.6 kg (43.2 lbs)
Abilities
- Damp
- Cloud Nine
- Swift Swim (Hidden)
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
3 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
6 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
9 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
12 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
15 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
18 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
21 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
24 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
27 | Soak | — | 100% | 20 | Changes the target's type to Water. | |
30 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
34 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
36 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
39 | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
3 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
6 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
9 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
12 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
15 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
18 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
21 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
24 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
27 | Soak | — | 100% | 20 | Changes the target's type to Water. | |
30 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
34 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
36 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
39 | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
6 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
11 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
18 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
25 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
34 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
43 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM00 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
TM01 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM02 Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
TM04 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM15 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM16 Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM35 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM36 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM40 Swift | 60 | — | 20 | Never misses. | |
TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM45 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM55 Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM71 Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR03 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
TR04 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR16 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TR17 Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR25 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR30 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TR31 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TR34 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
TR49 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TR84 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM49 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. |
Egg Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
Confuse Ray | — | 100% | 10 | Confuses the target. | |
Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
Simple Beam | — | 100% | 15 | Changes the target's ability to Simple. | |
Yawn | — | — | 10 | Target sleeps at the end of the next turn. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
Confuse Ray | — | 100% | 10 | Confuses the target. | |
Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
Simple Beam | — | 100% | 15 | Changes the target's ability to Simple. | |
Yawn | — | — | 10 | Target sleeps at the end of the next turn. |
Base Stats
Hp
50
Attack
52
Defense
48
Sp. Atk
65
Sp. Def
50
Speed
55
Total
320
Type Defenses
(vs. Gen 6+ rules)