Skarmory
Gold

Its sturdy wings look heavy, but they are actually hollow and light, allowing it to fly freely in the sky.

Silver

After nesting in bramble bushes, the wings of its chicks grow hard from scratches by thorns.

Crystal

The feathers that it sheds are very sharp. It is said that people once used the feathers as swords.

Pokédex & Training Data

Classification Armor Bird Pokémon
Height 1.7 m (5'07")
Weight 50.5 kg (111.3 lbs)
Abilities N/A in Gen II
EV Yield +2 defense
Catch Rate 25
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Johto (G/S/C) #198
Hoenn (R/S/E) #115
Johto (HG/SS) #203
Unova (B2/W2) #203
Kalos (Mountain) #112
Hoenn (OR/AS) #120
Alola (S/M) #208
Alola (US/UM) #270
National #227
Isle of Armor #153
Blueberry #113

Held Items

None in this generation.

Game Locations

Johto Route 45 Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
13 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
19 Swift
60 — 20 Never misses.
25 Agility
— — 30 Raises the user’s Speed by two stages.
37 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
49 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
13 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
19 Swift
60 — 20 Never misses.
25 Agility
— — 30 Raises the user’s Speed by two stages.
37 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
49 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Swift
60 — 20 Never misses.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.

Egg Moves

Gold/Silver
Name Class Power Acc. PP Effect
Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Crystal
Name Class Power Acc. PP Effect
Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.

Base Stats

Hp 65
Attack 80
Defense 140
Sp. Atk 40
Sp. Def 70
Speed 70
Total 465

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.25x
2x
0x
0x
0.5x
0.5x
0.25x
0.5x
0.5x
0.5x