Donphan
Gold

It has sharp, hard tusks and a rugged hide. Its TACKLE is strong enough to knock down a house.

Silver

The longer and bigger its tusks, the higher its rank in its herd. The tusks take long to grow.

Crystal

Because this POKéMON's skin is so tough, a normal attack won't even leave a scratch on it.

Evolution Chain

phanpy
Phanpy
Level 25
donphan
Donphan

Pokédex & Training Data

Classification Armor Pokémon
Height 1.1 m (3'07")
Weight 120.0 kg (264.6 lbs)
Abilities N/A in Gen II
EV Yield +1 attack
+1 defense
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #196
Hoenn (R/S/E) #166
Johto (HG/SS) #201
Hoenn (OR/AS) #173
Paldea (S/V) #123
National #232

Held Items

None in this generation.

Game Locations

Johto Route 45 Area
Kanto Route 28 Area
Kanto Victory Road 1 1f
Kanto Victory Road 1 2f
Kanto Victory Road 1 3f
Mt Silver 1f
Mt Silver 2f
Mt Silver Outside
Mt Silver Top

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
9 Defense Curl
— — 40 Raises user’s Defense by one stage.
17 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
25 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
33 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
41 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
49 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
9 Defense Curl
— — 40 Raises user’s Defense by one stage.
17 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
25 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
33 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
41 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
49 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM40 Defense Curl
— — 40 Raises user’s Defense by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Base Stats

Hp 90
Attack 120
Defense 120
Sp. Atk 60
Sp. Def 60
Speed 50
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x