Dunsparce
Gold

When spotted, this POKéMON escapes backward by furi­ ously boring into the ground with its tail.

Silver

If spotted, it es­ capes by burrowing with its tail. It can float just slightly using its wings.

Crystal

It hides deep inside caves where no light ever reaches it and remains virtually motionless there.

Pokédex Data

Classification Land Snake Pokémon
Height 1.5 m (4'11")
Weight 14.0 kg (30.9 lbs)
Abilities N/A in Gen II

Game Locations

  • Dark Cave Violet City Entrance

Training

EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
5 Defense Curl
40 Raises user's Defense by one stage.
13 Glare
100% 30 Paralyzes the target.
18 Spite
100% 10 Lowers the PP of the target's last used move by 4.
26 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
30 Screech
85% 40 Lowers the target's Defense by two stages.
38 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
5 Defense Curl
40 Raises user's Defense by one stage.
13 Glare
100% 30 Paralyzes the target.
18 Spite
100% 10 Lowers the PP of the target's last used move by 4.
26 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
30 Screech
85% 40 Lowers the target's Defense by two stages.
38 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM09 Psych Up
10 Discards the user's stat changes and copies the target's.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM40 Defense Curl
40 Raises user's Defense by one stage.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM50 Nightmare
100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Bide
10 User waits for two turns, then hits back for twice the damage it took.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.

Base Stats

Hp 100
Attack 70
Defense 70
Sp. Atk 65
Sp. Def 65
Speed 45
Total 415

Type Defenses

(vs. Gen 6+ rules)

2x
0x