
Gold
When spotted, this POKéMON escapes backward by furi ously boring into the ground with its tail.
Silver
If spotted, it es capes by burrowing with its tail. It can float just slightly using its wings.
Crystal
It hides deep inside caves where no light ever reaches it and remains virtually motionless there.
Pokédex Data
Classification
Land Snake Pokémon
Height
1.5 m (4'11")
Weight
14.0 kg (30.9 lbs)
Abilities
N/A in Gen II
Game Locations
- Dark Cave Violet City Entrance
Training
EV Yield
+1 hp
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
5 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
13 | Glare | — | 100% | 30 | Paralyzes the target. | |
18 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
26 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
30 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
38 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
5 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
13 | Glare | — | 100% | 30 | Paralyzes the target. | |
18 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
26 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
30 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
38 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM04 Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM09 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM40 Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
TM42 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM50 Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. |
Tutor Moves
Crystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. |
Egg Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. |
Base Stats
Hp
100
Attack
70
Defense
70
Sp. Atk
65
Sp. Def
65
Speed
45
Total
415
Type Defenses
(vs. Gen 6+ rules)