Black/White
It digs into the ground with its tail and makes a mazelike nest. It can fly just a little.
Black 2/White 2
It creates mazes in dark locations. When spotted, it flees into the ground by digging with its tail.
Pokédex & Training Data
Classification
Land Snake Pokémon
Height
1.5 m (4'11")
Weight
14.0 kg (30.9 lbs)
Abilities
- Serene Grace
- Run Away
- Rattled (Hidden)
EV Yield
+1 hp
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Johto (G/S/C)
#052
Johto (HG/SS)
#052
Unova (B2/W2)
#035
Kalos (Central)
#040
Alola (US/UM)
#063
Paldea (S/V)
#188
National
#206
Isle of Armor
#052
Kitakami
#160
Game Locations
Dreamyard Area
Floccesy Ranch Inner
Nature Sanctuary Area
Unova Route 1 Area
Unova Route 12 Area
Unova Route 18 Area
Unova Route 2 Area
Unova Route 20 Area
Unova Route 6 Area
Unova Victory Road 2 Unknown Area 72
Unova Victory Road 2 Unknown Area 73
Unova Victory Road 2 Unknown Area 79
Village Bridge Area
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| 4 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 8 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 12 | Glare | — | 100% | 30 | Paralyzes the target. | |
| 16 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 20 | Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| 24 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 28 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 33 | Roost | — | — | 5 | Heals the user by half its max HP. | |
| 38 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 43 | Coil | — | — | 20 | Raises the user’s Attack, Defense, and accuracy by one stage each. | |
| 48 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 53 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 58 | Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| 63 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| 1 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 4 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 7 | Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| 10 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 13 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 16 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 19 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 22 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 25 | Roost | — | — | 5 | Heals the user by half its max HP. | |
| 28 | Glare | — | 100% | 30 | Paralyzes the target. | |
| 31 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 34 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 37 | Coil | — | — | 20 | Raises the user’s Attack, Defense, and accuracy by one stage each. | |
| 40 | Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| 43 | Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| 46 | Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| 49 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM59 Incinerate | 60 | 100% | 15 | Destroys the target’s held berry. | |
| TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Pain Split | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. | |
| Roost | — | — | 5 | Heals the user by half its max HP. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Trump Card | — | — | 5 | Power increases when this move has less PP, up to a maximum of 200. |
Base Stats
Hp
100
Attack
70
Defense
70
Sp. Atk
65
Sp. Def
65
Speed
45
Total
415
Type Defenses
(vs. Gen 6+ rules)