
Ultra Sun
It travels by digging through the ground. Diglett and Dunsparce share one another’s tunnels happily.
Ultra Moon
When it sees a person, it digs a hole with its tail to make its escape. If you happen to find one, consider yourself lucky.
Pokédex Data
Classification
Land Snake Pokémon
Height
1.5 m (4'11")
Weight
14.0 kg (30.9 lbs)
Abilities
- Serene Grace
- Run Away
- Rattled (Hidden)
Game Locations
- Alola Route 2 North
- Alola Route 2 South
Training
EV Yield
+1 hp
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
3 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
6 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
8 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
11 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
13 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
16 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
18 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
21 | Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
23 | Roost | — | — | 5 | Heals the user by half its max HP. | |
26 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
28 | Coil | — | — | 20 | Raises the user's Attack, Defense, and accuracy by one stage each. | |
31 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
33 | Glare | — | 100% | 30 | Paralyzes the target. | |
36 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
38 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
41 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
43 | Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | |
46 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
48 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
3 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
6 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
8 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
11 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
13 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
16 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
18 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
21 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
23 | Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
26 | Roost | — | — | 5 | Heals the user by half its max HP. | |
28 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
31 | Coil | — | — | 20 | Raises the user's Attack, Defense, and accuracy by one stage each. | |
33 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
36 | Glare | — | 100% | 30 | Paralyzes the target. | |
38 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
41 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
43 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
46 | Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | |
48 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
51 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Agility | — | — | 30 | Raises the user's Speed by two stages. | |
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Trump Card | — | — | 5 | Power increases when this move has less PP, up to a maximum of 200. |
Base Stats
Hp
100
Attack
70
Defense
70
Sp. Atk
65
Sp. Def
65
Speed
45
Total
415
Type Defenses
(vs. Gen 6+ rules)