Dunsparce
Sword

This Pokémon’s tiny wings have some scientists saying that Dunsparce used to fly through the sky in ancient times.

Pokédex Data

Classification Land Snake Pokémon
Height 1.5 m (4'11")
Weight 14.0 kg (30.9 lbs)
Abilities

Training

EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Defense Curl
40 Raises user's Defense by one stage.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
4 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
8 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
12 Glare
100% 30 Paralyzes the target.
16 Screech
85% 40 Lowers the target's Defense by two stages.
20 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
24 Drill Run
80 95% 10 Has an increased chance for a critical hit.
28 Yawn
10 Target sleeps at the end of the next turn.
32 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
36 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
40 Roost
5 Heals the user by half its max HP.
44 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
48 Coil
20 Raises the user's Attack, Defense, and accuracy by one stage each.
52 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
56 Endeavor
100% 5 Lowers the target's HP to equal the user's.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Defense Curl
40 Raises user's Defense by one stage.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
4 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
8 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
12 Glare
100% 30 Paralyzes the target.
16 Screech
85% 40 Lowers the target's Defense by two stages.
20 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
24 Drill Run
80 95% 10 Has an increased chance for a critical hit.
28 Yawn
10 Target sleeps at the end of the next turn.
32 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
36 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
40 Roost
5 Heals the user by half its max HP.
44 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
48 Coil
20 Raises the user's Attack, Defense, and accuracy by one stage each.
52 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
56 Endeavor
100% 5 Lowers the target's HP to equal the user's.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR12 Agility
30 Raises the user's Speed by two stages.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR29 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR52 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TR82 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR87 Drill Run
80 95% 10 Has an increased chance for a critical hit.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
Scale Shot
25 90% 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.
Terrain Pulse
50 100% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
BD/SP
Name Class Power Acc. PP Effect
Agility
30 Raises the user's Speed by two stages.
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Hex
65 100% 10 Has double power if the target has a major status ailment.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 100
Attack 70
Defense 70
Sp. Atk 65
Sp. Def 65
Speed 45
Total 415

Type Defenses

(vs. Gen 6+ rules)

2x
0x