Gold
Transfixing prey with the face-like pattern on its belly, it binds and poisons the frightened victim.
Silver
With a very venge ful nature, it won't give up the chase, no matter how far, once it targets its prey.
Crystal
To intimidate foes, it spreads its chest wide and makes eerie sounds by expelling air from its mouth.
Pokédex & Training Data
Classification
Cobra Pokémon
Height
3.5 m (11'06")
Weight
65.0 kg (143.3 lbs)
Abilities
N/A in Gen II
EV Yield
+2 attack
Catch Rate
90
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Kanto (R/B/Y)
#024
Johto (G/S/C)
#051
Johto (HG/SS)
#051
Kalos (Mountain)
#038
Alola (US/UM)
#062
National
#024
Kitakami
#019
Held Items
None in this generation.
Game Locations
Johto Route 42 Area
Kanto Route 26 Area
Kanto Route 27 Area
Kanto Route 28 Area
Kanto Route 3 Area
Kanto Route 4 Area
Mt Silver Outside
Learned Moves
Level Up Moves
Gold/Silver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 9 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 15 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 25 | Glare | — | 100% | 30 | Paralyzes the target. | |
| 33 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 43 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 51 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. |
Crystal
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 9 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 15 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 25 | Glare | — | 100% | 30 | Paralyzes the target. | |
| 33 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 43 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 51 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. |
TM/HM Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM20 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. |
Base Stats
Hp
60
Attack
95
Defense
69
Sp. Atk
65
Sp. Def
79
Speed
80
Total
448
Type Defenses
(vs. Gen 6+ rules)