Dunsparce
Scarlet

It creates mazes in dark locations. When spotted, it flees into the ground by digging with its tail.

Evolution Chain

dunsparce
Dunsparce
knowing hyper drill
dudunsparce-two-segment
Dudunsparce

Pokédex & Training Data

Classification Land Snake Pokémon
Height 1.5 m (4'11")
Weight 14.0 kg (30.9 lbs)
Abilities
EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #052
Johto (HG/SS) #052
Unova (B2/W2) #035
Kalos (Central) #040
Alola (US/UM) #063
Paldea (S/V) #188
National #206
Isle of Armor #052
Kitakami #160

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
4 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
8 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
12 Glare
— 100% 30 Paralyzes the target.
16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
20 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
24 Drill Run
80 95% 10 Has an increased chance for a critical hit.
28 Yawn
— — 10 Target sleeps at the end of the next turn.
32 Hyper Drill
100 100% 5 No effect description available.
36 Roost
— — 5 Heals the user by half its max HP.
40 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
44 Coil
— — 20 Raises the user’s Attack, Defense, and accuracy by one stage each.
48 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
52 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Thief
60 100% 25 Takes the target’s item.
TM21 Pounce
50 100% 20 No effect description available.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM26 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM51 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM53 Smart Strike
70 — 10 Never misses.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM106 Drill Run
80 95% 10 Has an increased chance for a critical hit.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM116 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM124 Ice Spinner
80 100% 15 No effect description available.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM128 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM132 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM133 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM141 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM175 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM177 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
TM180 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM185 Lunge
80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM200 Scale Shot
25 90% 20 Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
TM202 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
TM203 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
TM219 Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.
TM222 Breaking Swipe
60 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
TM224 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.

Base Stats

Hp 100
Attack 70
Defense 70
Sp. Atk 65
Sp. Def 65
Speed 45
Total 415

Type Defenses

(vs. Gen 6+ rules)

2x
0x