Mareep
Gold

If static elec­ tricity builds in its body, its fleece doubles in volume. Touching it will shock you.

Silver

Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.

Crystal

It stores lots of air in its soft fur, allowing it to stay cool in summer and warm in winter.

Evolution Chain

mareep
Mareep
Level 15
flaaffy
Flaaffy
Level 30
ampharos
Ampharos

Pokédex Data

Classification Wool Pokémon
Height 0.6 m (1'12")
Weight 7.8 kg (17.2 lbs)
Abilities N/A in Gen II

Game Locations

  • Johto Route 32 Area
  • Johto Route 42 Area
  • Johto Route 43 Area

Training

EV Yield +1 Sp. Atk
Catch Rate 235
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Ground

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
9 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
16 Thunder Wave
90% 20 Paralyzes the target.
23 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
30 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
37 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
9 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
16 Thunder Wave
90% 20 Paralyzes the target.
23 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
30 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
37 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM39 Swift
60 20 Never misses.
TM40 Defense Curl
40 Raises user's Defense by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Reflect
20 Reduces damage from physical attacks by half.
Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
Screech
85% 40 Lowers the target's Defense by two stages.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 55
Attack 40
Defense 40
Sp. Atk 65
Sp. Def 45
Speed 35
Total 280

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x