Dunsparce
Diamond/PearlPlatinum

It digs into the ground with its tail and makes a mazelike nest. It can fly just a little.

Heartgold

When spotted, this Pokémon escapes backward by furiously boring into the ground with its tail.

Soulsilver

If spotted, it escapes by burrowing with its tail. It can float just slightly using its wings.

Pokédex & Training Data

Classification Land Snake Pokémon
Height 1.5 m (4'11")
Weight 14.0 kg (30.9 lbs)
EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #052
Johto (HG/SS) #052
Unova (B2/W2) #035
Kalos (Central) #040
Alola (US/UM) #063
Paldea (S/V) #188
National #206
Isle of Armor #052
Kitakami #160

Game Locations

Dark Cave Violet City Entrance
Sinnoh Route 208 Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
5 Defense Curl
— — 40 Raises user’s Defense by one stage.
9 Yawn
— — 10 Target sleeps at the end of the next turn.
13 Glare
— 100% 30 Paralyzes the target.
17 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
21 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
25 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
29 Screech
— 85% 40 Lowers the target’s Defense by two stages.
33 Roost
— — 5 Heals the user by half its max HP.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
41 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
45 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
49 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
53 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
5 Defense Curl
— — 40 Raises user’s Defense by one stage.
9 Yawn
— — 10 Target sleeps at the end of the next turn.
13 Glare
— 100% 30 Paralyzes the target.
17 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
21 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
25 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
29 Screech
— 85% 40 Lowers the target’s Defense by two stages.
33 Roost
— — 5 Heals the user by half its max HP.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
41 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
45 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
49 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
53 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
5 Defense Curl
— — 40 Raises user’s Defense by one stage.
9 Yawn
— — 10 Target sleeps at the end of the next turn.
13 Glare
— 100% 30 Paralyzes the target.
17 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
21 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
25 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
29 Screech
— 85% 40 Lowers the target’s Defense by two stages.
33 Roost
— — 5 Heals the user by half its max HP.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
41 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
45 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
49 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
53 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM51 Roost
— — 5 Heals the user by half its max HP.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trump Card
— — 5 Power increases when this move has less PP, up to a maximum of 200.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Agility
— — 30 Raises the user’s Speed by two stages.
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trump Card
— — 5 Power increases when this move has less PP, up to a maximum of 200.

Base Stats

Hp 100
Attack 70
Defense 70
Sp. Atk 65
Sp. Def 65
Speed 45
Total 415

Type Defenses

(vs. Gen 6+ rules)

2x
0x