Gold
The scent of spices comes from around its neck. Somehow, sniffing it makes you want to fight.
Silver
A spicy aroma ema nates from around its neck. The aroma acts as a stimulant to re store health.
Crystal
The scent that wafts from the leaves on its neck causes anyone who smells it to become energetic.
Pokédex & Training Data
Classification
Leaf Pokémon
Height
1.2 m (3'11")
Weight
15.8 kg (34.8 lbs)
Abilities
N/A in Gen II
EV Yield
+1 defense
+1 Sp. Def
+1 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Pokédex Numbers
Johto (G/S/C)
#002
Johto (HG/SS)
#002
National
#153
Blueberry
#174
Learned Moves
Level Up Moves
Gold/Silver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| 1 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| 8 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| 12 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| 15 | Poison Powder | — | 75% | 35 | Poisons the target. | |
| 23 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 31 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 39 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 47 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 55 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
Crystal
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| 1 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| 8 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| 12 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| 15 | Poison Powder | — | 75% | 35 | Poisons the target. | |
| 23 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 31 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 39 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 47 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 55 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
TM/HM Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM05 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM20 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM43 Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM49 Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
Base Stats
Hp
60
Attack
62
Defense
80
Sp. Atk
63
Sp. Def
80
Speed
60
Total
405
Type Defenses
(vs. Gen 6+ rules)