
Gold
The scent of spices comes from around its neck. Somehow, sniffing it makes you want to fight.
Silver
A spicy aroma ema nates from around its neck. The aroma acts as a stimulant to re store health.
Crystal
The scent that wafts from the leaves on its neck causes anyone who smells it to become energetic.
Pokédex Data
Classification
Leaf Pokémon
Height
1.2 m (3'11")
Weight
15.8 kg (34.8 lbs)
Abilities
N/A in Gen II
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
1 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
8 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
12 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
15 | Poison Powder | — | 75% | 35 | Poisons the target. | |
23 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
31 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
39 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
47 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
55 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
1 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
8 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
12 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
15 | Poison Powder | — | 75% | 35 | Poisons the target. | |
23 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
31 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
39 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
47 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
55 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM43 Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM49 Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
Base Stats
Hp
60
Attack
62
Defense
80
Sp. Atk
63
Sp. Def
80
Speed
60
Total
405
Type Defenses
(vs. Gen 6+ rules)