Doduo
Lets Go Pikachu/Lets Go Eevee

Its short wings make flying difficult. Instead, this Pokémon runs at high speed on developed legs.

Evolution Chain

doduo
Doduo
Level 31
dodrio
Dodrio

Pokédex Data

Classification Twin Bird Pokémon
Height 1.4 m (4'07")
Weight 39.2 kg (86.4 lbs)
Abilities

Held Items

Training

EV Yield +1 attack
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
8 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
12 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
15 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
19 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
22 Double Hit
35 90% 10 Hits twice in one turn.
26 Agility
30 Raises the user's Speed by two stages.
29 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
33 Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
36 Swords Dance
20 Raises the user's Attack by two stages.
40 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
43 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
47 Endeavor
100% 5 Lowers the target's HP to equal the user's.
50 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
8 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
12 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
15 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
19 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
22 Double Hit
35 90% 10 Hits twice in one turn.
26 Agility
30 Raises the user's Speed by two stages.
29 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
33 Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
36 Swords Dance
20 Raises the user's Attack by two stages.
40 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
43 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
47 Endeavor
100% 5 Lowers the target's HP to equal the user's.
50 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
5 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
16 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
22 Agility
30 Raises the user's Speed by two stages.
27 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
32 Swords Dance
20 Raises the user's Attack by two stages.
38 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
44 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM14 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM50 Roost
5 Heals the user by half its max HP.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Knock Off
65 100% 20 Target drops its held item.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Feint Attack
60 20 Never misses.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Mirror Move
20 Uses the target's last used move.
Natural Gift
100% 15 Power and type depend on the held berry.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Supersonic
55% 20 Confuses the target.

Base Stats

Hp 35
Attack 85
Defense 45
Sp. Atk 35
Sp. Def 35
Speed 75
Total 310

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x