Dodrio
Red/Blue

Uses its three brains to execute complex plans. While two heads sleep, one head stays awake.

Yellow

One of DODUO's 2 heads splits to form a unique species. It runs close to 40 MPH in prairies.

Evolution Chain

doduo
Doduo
Level 31
dodrio
Dodrio

Pokédex Data

Classification Triple Bird Pokémon
Height 1.8 m (5'11")
Weight 85.2 kg (187.8 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Game Locations

  • Cerulean Cave 1f
  • Cerulean Cave 2f
  • Kanto Route 17 Area

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
20 Growl
100% 40 Lowers the target's Attack by one stage.
24 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
30 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
39 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
45 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
51 Agility
30 Raises the user's Speed by two stages.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
20 Growl
100% 40 Lowers the target's Attack by one stage.
24 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
30 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
39 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
45 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
51 Agility
30 Raises the user's Speed by two stages.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM04 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM43 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM49 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 60
Attack 110
Defense 70
Sp. Atk 60
Sp. Def 60
Speed 110
Total 470

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x