
Red/Blue
Its hooves are 10 times harder than diamonds. It can trample anything completely flat in little time.
Yellow
Capable of jumping incredibly high. Its hooves and sturdy legs absorb the impact of a hard landing.
Pokédex Data
Classification
Fire Horse Pokémon
Height
1.0 m (3'03")
Weight
30.0 kg (66.1 lbs)
Abilities
N/A in Gen I
Held Items
None in this generation.
Game Locations
- Kanto Route 17 Area
- Pokemon Mansion 1f
- Pokemon Mansion 2f
- Pokemon Mansion 3f
- Pokemon Mansion B1f
Training
EV Yield
+1 speed
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
30 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
32 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
35 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
39 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
43 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
48 | Agility | — | — | 30 | Raises the user's Speed by two stages. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
30 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
32 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
35 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
39 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
43 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
48 | Agility | — | — | 30 | Raises the user's Speed by two stages. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM40 Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
50
Attack
85
Defense
55
Sp. Atk
65
Sp. Def
65
Speed
90
Total
410
Type Defenses
(vs. Gen 6+ rules)