
Red/Blue
Incredibly slow and dopey. It takes 5 seconds for it to feel pain when under attack.
Yellow
Incredibly slow and sluggish. It is quite content to loll about without worrying about the time.
Pokédex Data
Classification
Dopey Pokémon
Height
1.2 m (3'11")
Weight
36.0 kg (79.4 lbs)
Abilities
N/A in Gen I
Held Items
None in this generation.
Game Locations
- Celadon City Area
- Kanto Route 10 Area
- Kanto Route 12 Area
- Kanto Route 13 Area
- Kanto Safari Zone Area 1 East
- Kanto Safari Zone Area 2 North
- Kanto Safari Zone Area 3 West
- Kanto Safari Zone Middle
- Seafoam Islands 1f
- Seafoam Islands B1f
- Seafoam Islands B2f
- Seafoam Islands B3f
- Seafoam Islands B4f
Training
EV Yield
+1 hp
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
18 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
22 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
27 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
33 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
40 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
48 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
18 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
22 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
27 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
33 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
40 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
48 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM16 Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Fissure | — | 30% | 5 | Causes a one-hit KO. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM40 Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM46 Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
TM49 Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
90
Attack
65
Defense
65
Sp. Atk
40
Sp. Def
40
Speed
15
Total
315
Type Defenses
(vs. Gen 6+ rules)