Slowpoke
Red/Blue

Incredibly slow and dopey. It takes 5 seconds for it to feel pain when under attack.

Yellow

Incredibly slow and sluggish. It is quite content to loll about without worrying about the time.

Evolution Chain

slowpoke
Slowpoke
Level 37
slowbro
Slowbro

Pokédex & Training Data

Classification Dopey Pokémon
Height 1.2 m (3'11")
Weight 36.0 kg (79.4 lbs)
Abilities N/A in Gen I
EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #079
Johto (G/S/C) #080
Johto (HG/SS) #080
Kalos (Coastal) #133
Alola (S/M) #037
Alola (US/UM) #044
Paldea (S/V) #324
National #079
Isle of Armor #001
Blueberry #075

Held Items

None in this generation.

Game Locations

Celadon City Area
Kanto Route 10 Area
Kanto Route 12 Area
Kanto Route 13 Area
Kanto Safari Zone Area 1 East
Kanto Safari Zone Area 2 North
Kanto Safari Zone Area 3 West
Kanto Safari Zone Middle
Seafoam Islands 1f
Seafoam Islands B1f
Seafoam Islands B2f
Seafoam Islands B3f
Seafoam Islands B4f

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
18 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
22 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
27 Growl
— 100% 40 Lowers the target’s Attack by one stage.
33 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
40 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
48 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
18 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
22 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
27 Growl
— 100% 40 Lowers the target’s Attack by one stage.
33 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
40 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
48 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Pay Day
40 100% 20 Scatters money on the ground worth five times the user’s level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Fissure
— 30% 5 Causes a one-hit KO.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 — 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Thunder Wave
— 90% 20 Paralyzes the target.
TM46 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
TM49 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 90
Attack 65
Defense 65
Sp. Atk 40
Sp. Def 40
Speed 15
Total 315

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x
2x
2x
2x
0.5x