Ponyta
Diamond

About an hour after birth, its fiery mane and tail grow out, giving it an impressive appearance.

Pearl

Its legs grow strong while it chases after its parent. It runs in fields and mountains all day.

Platinum

As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.

Heartgold

It is a weak runner immediately after birth. It gradually becomes faster by chasing after its parents.

Soulsilver

Its hind legs, which have hooves that are harder than diamond, kick back at any presence it senses behind it.

Evolution Chain

ponyta
Ponyta
Level 40
rapidash
Rapidash

Pokédex Data

Classification Fire Horse Pokémon
Height 1.0 m (3'03")
Weight 30.0 kg (66.1 lbs)
Abilities

Held Items

Game Locations

  • Kanto Route 22 Area
  • Kanto Route 26 Area
  • Kanto Route 27 Area
  • Kanto Route 28 Area
  • Mt Silver Outside
  • Sinnoh Route 206 Area
  • Sinnoh Route 207 Area
  • Sinnoh Route 210 South Towards Solaceon Town
  • Sinnoh Route 211 East Towards Celestic Town
  • Sinnoh Route 211 West Towards Eterna City
  • Sinnoh Route 214 Area
  • Sinnoh Route 215 Area

Training

EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
7 Growl
100% 40 Lowers the target's Attack by one stage.
10 Tail Whip
100% 30 Lowers the target's Defense by one stage.
16 Ember
40 100% 25 Has a 10% chance to burn the target.
19 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
25 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
34 Agility
30 Raises the user's Speed by two stages.
38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
44 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
48 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
6 Tail Whip
100% 30 Lowers the target's Defense by one stage.
10 Ember
40 100% 25 Has a 10% chance to burn the target.
15 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
19 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
24 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Agility
30 Raises the user's Speed by two stages.
37 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
42 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
46 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
6 Tail Whip
100% 30 Lowers the target's Defense by one stage.
10 Ember
40 100% 25 Has a 10% chance to burn the target.
15 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
19 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
24 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Agility
30 Raises the user's Speed by two stages.
37 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
42 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
46 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will O Wisp
85% 15 Burns the target.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Charm
100% 20 Lowers the target's Attack by two stages.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Double Kick
30 100% 30 Hits twice in one turn.
Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
Horn Drill
30% 5 Causes a one-hit KO.
Hypnosis
60% 20 Puts the target to sleep.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Charm
100% 20 Lowers the target's Attack by two stages.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Double Kick
30 100% 30 Hits twice in one turn.
Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
Horn Drill
30% 5 Causes a one-hit KO.
Hypnosis
60% 20 Puts the target to sleep.
Morning Sun
5 Heals the user by half its max HP. Affected by weather.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

Base Stats

Hp 50
Attack 85
Defense 55
Sp. Atk 65
Sp. Def 65
Speed 90
Total 410

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x