Ponyta
Lets Go Pikachu/Lets Go Eevee

Capable of jumping incredibly high. Its hooves and sturdy legs absorb the impact of a hard landing.

Evolution Chain

ponyta
Ponyta
Level 40
rapidash
Rapidash

Pokédex Data

Classification Fire Horse Pokémon
Height 1.0 m (3'03")
Weight 30.0 kg (66.1 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
4 Tail Whip
100% 30 Lowers the target's Defense by one stage.
9 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
17 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
21 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
25 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Inferno
100 50% 5 Has a 100% chance to burn the target.
37 Agility
30 Raises the user's Speed by two stages.
41 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
45 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
49 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
4 Tail Whip
100% 30 Lowers the target's Defense by one stage.
9 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
17 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
21 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
25 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Inferno
100 50% 5 Has a 100% chance to burn the target.
37 Agility
30 Raises the user's Speed by two stages.
41 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
45 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
49 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Double Kick
30 100% 30 Hits twice in one turn.
20 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
26 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
32 Agility
30 Raises the user's Speed by two stages.
38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
44 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
51 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM61 Will O Wisp
85% 15 Burns the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM11 Will O Wisp
85% 15 Burns the target.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM45 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM46 Fire Blast
110 85% 5 Has a 10% chance to burn the target.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
Charm
100% 20 Lowers the target's Attack by two stages.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Double Kick
30 100% 30 Hits twice in one turn.
Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
Horn Drill
30% 5 Causes a one-hit KO.
Hypnosis
60% 20 Puts the target to sleep.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Morning Sun
5 Heals the user by half its max HP. Affected by weather.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
Charm
100% 20 Lowers the target's Attack by two stages.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Double Kick
30 100% 30 Hits twice in one turn.
Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
Horn Drill
30% 5 Causes a one-hit KO.
Hypnosis
60% 20 Puts the target to sleep.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Morning Sun
5 Heals the user by half its max HP. Affected by weather.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

Base Stats

Hp 50
Attack 85
Defense 55
Sp. Atk 65
Sp. Def 65
Speed 90
Total 410

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x