Ponyta
Ruby/Sapphire

PONYTA is very weak at birth. It can barely stand up. This POKéMON becomes stronger by stumbling and falling to keep up with its parent.

Emerald

A PONYTA is very weak at birth. It can barely stand up. Its legs become stronger as it stumbles and falls while trying to keep up with its parent.

Firered

Its body is light, and its legs are incredibly powerful. It can clear Ayers Rock in one leap.

Leafgreen

Its hooves are ten times harder than diamond. It can trample anything completely flat in little time.

Evolution Chain

ponyta
Ponyta
Level 40
rapidash
Rapidash

Pokédex & Training Data

Classification Fire Horse Pokémon
Height 1.0 m (3'03")
Weight 30.0 kg (66.1 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #077
Johto (G/S/C) #201
Sinnoh (D/P) #090
Sinnoh (Plat.) #090
Johto (HG/SS) #206
Galar (Sw/Sh) #333
Hisui #023
National #077
Crown Tundra #105

Held Items

None in this generation.

Game Locations

Kindle Road Area
Mt Ember Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Growl
— 100% 40 Lowers the target’s Attack by one stage.
9 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
14 Ember
40 100% 25 Has a 10% chance to burn the target.
19 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
25 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
38 Agility
— — 30 Raises the user’s Speed by two stages.
45 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
53 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Growl
— 100% 40 Lowers the target’s Attack by one stage.
9 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
14 Ember
40 100% 25 Has a 10% chance to burn the target.
19 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
25 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
38 Agility
— — 30 Raises the user’s Speed by two stages.
45 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
53 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
5 Growl
— 100% 40 Lowers the target’s Attack by one stage.
9 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
14 Ember
40 100% 25 Has a 10% chance to burn the target.
19 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
25 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
38 Agility
— — 30 Raises the user’s Speed by two stages.
45 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
53 Fire Blast
110 85% 5 Has a 10% chance to burn the target.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mimic
— — 10 Copies the target’s last used move.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Double Kick
30 100% 30 Hits twice in one turn.
Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
Hypnosis
— 60% 20 Puts the target to sleep.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

Base Stats

Hp 50
Attack 85
Defense 55
Sp. Atk 65
Sp. Def 65
Speed 90
Total 410

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x