Graveler
Ruby

GRAVELER grows by feeding on rocks. Apparently, it prefers to eat rocks that are covered in moss. This POKéMON eats its way through a ton of rocks on a daily basis.

Sapphire

Rocks are GRAVELER’s favorite food. This POKéMON will climb a mountain from the base to the summit, crunchingly feasting on rocks all the while. Upon reaching the peak, it rolls back down to the bottom.

Emerald

They descend from mountains by tumbling down steep slopes. They are so brutal, they smash aside obstructing trees and massive boulders with thunderous tackles.

Firered

Be careful while hiking on mountain trails. GRAVELER may come rolling down the path without slowing.

Leafgreen

Rolls down slopes to move. It rolls over any obstacle without slowing or changing its direction.

Evolution Chain

geodude
Geodude
Level 25
graveler
Graveler
🔄
Trade
golem
Golem

Pokédex Data

Classification Rock Pokémon
Height 1.0 m (3'03")
Weight 105.0 kg (231.5 lbs)
Abilities

Held Items

Game Locations

  • Cerulean Cave 1f
  • Cerulean Cave 2f
  • Cerulean Cave B1f
  • Hoenn Victory Road B1f
  • Kindle Road Area
  • Magma Hideout Area
  • Mt Ember 1f Cave Behind Team Rocket
  • Mt Ember Area
  • Mt Ember B1f
  • Mt Ember B2f
  • Mt Ember Inside
  • Mt Ember Summit
  • Rock Tunnel B1f
  • Sevault Canyon Area

Training

EV Yield +2 defense
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Mineral

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
6 Mud Sport
15 Halves all Electric-type damage.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
16 Magnitude
100% 30 Power varies randomly from 10 to 150.
21 Self Destruct
200 100% 5 User faints.
29 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
37 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
45 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
53 Explosion
250 100% 5 User faints.
62 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
6 Mud Sport
15 Halves all Electric-type damage.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
16 Magnitude
100% 30 Power varies randomly from 10 to 150.
21 Self Destruct
200 100% 5 User faints.
29 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
37 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
45 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
53 Explosion
250 100% 5 User faints.
62 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
6 Mud Sport
15 Halves all Electric-type damage.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
16 Magnitude
100% 30 Power varies randomly from 10 to 150.
21 Self Destruct
200 100% 5 User faints.
29 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
37 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
45 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
53 Explosion
250 100% 5 User faints.
62 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Explosion
250 100% 5 User faints.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Explosion
250 100% 5 User faints.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 55
Attack 95
Defense 115
Sp. Atk 45
Sp. Def 45
Speed 35
Total 390

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x