Ruby
GRAVELER grows by feeding on rocks. Apparently, it prefers to eat rocks that are covered in moss. This POKéMON eats its way through a ton of rocks on a daily basis.
Sapphire
Rocks are GRAVELER’s favorite food. This POKéMON will climb a mountain from the base to the summit, crunchingly feasting on rocks all the while. Upon reaching the peak, it rolls back down to the bottom.
Emerald
They descend from mountains by tumbling down steep slopes. They are so brutal, they smash aside obstructing trees and massive boulders with thunderous tackles.
Firered
Be careful while hiking on mountain trails. GRAVELER may come rolling down the path without slowing.
Leafgreen
Rolls down slopes to move. It rolls over any obstacle without slowing or changing its direction.
Pokédex & Training Data
Classification
Rock Pokémon
Height
1.0 m (3'03")
Weight
105.0 kg (231.5 lbs)
EV Yield
+2 defense
Catch Rate
120
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Mineral
Pokédex Numbers
Kanto (R/B/Y)
#075
Johto (G/S/C)
#035
Hoenn (R/S/E)
#058
Sinnoh (D/P)
#032
Sinnoh (Plat.)
#032
Johto (HG/SS)
#035
Kalos (Mountain)
#010
Hoenn (OR/AS)
#059
Alola (S/M)
#230
Alola (US/UM)
#299
Hisui
#047
National
#075
Kitakami
#081
Blueberry
#097
Held Items
Everstone
5%
Hard Stone
5%
Game Locations
Cerulean Cave 1f
Cerulean Cave 2f
Cerulean Cave B1f
Hoenn Victory Road B1f
Kindle Road Area
Magma Hideout Area
Mt Ember 1f Cave Behind Team Rocket
Mt Ember Area
Mt Ember B1f
Mt Ember B2f
Mt Ember Inside
Mt Ember Summit
Rock Tunnel B1f
Sevault Canyon Area
Learned Moves
Level Up Moves
Ruby/Sapphire
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 1 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 1 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| 6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| 11 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 16 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
| 21 | Self Destruct | 200 | 100% | 5 | User faints. | |
| 29 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 37 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| 45 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 53 | Explosion | 250 | 100% | 5 | User faints. | |
| 62 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Emerald
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 1 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 1 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| 6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| 11 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 16 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
| 21 | Self Destruct | 200 | 100% | 5 | User faints. | |
| 29 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 37 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| 45 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 53 | Explosion | 250 | 100% | 5 | User faints. | |
| 62 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
FireRed/LeafGreen
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 1 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 1 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| 6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| 11 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 16 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
| 21 | Self Destruct | 200 | 100% | 5 | User faints. | |
| 29 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 37 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| 45 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 53 | Explosion | 250 | 100% | 5 | User faints. | |
| 62 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Emerald
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| Explosion | 250 | 100% | 5 | User faints. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| Mimic | — | — | 10 | Copies the target’s last used move. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. |
FireRed/LeafGreen
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Explosion | 250 | 100% | 5 | User faints. | |
| Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| Mimic | — | — | 10 | Copies the target’s last used move. | |
| Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
55
Attack
95
Defense
115
Sp. Atk
45
Sp. Def
45
Speed
35
Total
390
Type Defenses
(vs. Gen 6+ rules)