Black/WhiteBlack 2/White 2
It extends its 80 tentacles to form an encircling poisonous net that is difficult to escape.
Pokédex & Training Data
Classification
Jellyfish Pokémon
Height
1.6 m (5'03")
Weight
55.0 kg (121.3 lbs)
Abilities
- Clear Body
- Liquid Ooze
- Rain Dish (Hidden)
EV Yield
+2 Sp. Def
Catch Rate
60
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Water3
Pokédex Numbers
Kanto (R/B/Y)
#073
Johto (G/S/C)
#163
Hoenn (R/S/E)
#067
Sinnoh (D/P)
#137
Sinnoh (Plat.)
#137
Johto (HG/SS)
#165
Kalos (Coastal)
#026
Hoenn (OR/AS)
#069
Alola (S/M)
#107
Alola (US/UM)
#130
Hisui
#171
National
#073
Isle of Armor
#041
Blueberry
#051
Held Items
Poison Barb
5%
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 1 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 5 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 8 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 12 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 15 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
| 19 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 22 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 26 | Acid Spray | 40 | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| 29 | Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| 34 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 38 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 43 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 47 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| 52 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 56 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| 61 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 1 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 5 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 8 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 12 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 15 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
| 19 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 22 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 26 | Acid Spray | 40 | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| 29 | Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| 34 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 38 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 43 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 47 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| 52 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 56 | Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| 61 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Base Stats
Hp
80
Attack
70
Defense
65
Sp. Atk
80
Sp. Def
120
Speed
100
Total
515
Type Defenses
(vs. Gen 6+ rules)