Tentacruel
Diamond

With 80 tentacles for ensnaring victims, it prevents escape until the prey is weakened by poison.

Pearl

It alerts others to danger by stridently flashing the red orbs on its head.

Platinum

It extends its 80 tentacles to form an encircling poisonous net that is difficult to escape.

Heartgold

Its 80 tentacles absorb water and stretch almost endlessly to constrict its prey and enemies.

Soulsilver

In battle, it extends all 80 of its tentacles to entrap its opponent inside a poisonous net.

Evolution Chain

tentacool
Tentacool
Level 30
tentacruel
Tentacruel

Pokédex Data

Classification Jellyfish Pokémon
Height 1.6 m (5'03")
Weight 55.0 kg (121.3 lbs)

Held Items

Game Locations

  • Canalave City Area
  • Cherrygrove City Area
  • Cianwood City Area
  • Cinnabar Island Area
  • Fuego Ironworks Area
  • Iron Island Area
  • Johto Route 32 Area
  • Johto Route 34 Area
  • Johto Route 47 Area
  • Johto Sea Route 40 Area
  • Johto Sea Route 41 Area
  • Kanto Route 12 Area
  • Kanto Route 13 Area
  • Kanto Route 26 Area
  • Kanto Route 27 Area
  • Kanto Sea Route 19 Area
  • Kanto Sea Route 20 Area
  • Kanto Sea Route 21 Area
  • New Bark Town Area
  • Olivine City Area
  • Pallet Town Area
  • Pastoria City Area
  • Sinnoh Pokemon League Area
  • Sinnoh Route 205 South Towards Floaroma Town
  • Sinnoh Route 212 East Towards Pastoria City
  • Sinnoh Route 213 Area
  • Sinnoh Route 218 Area
  • Sinnoh Route 219 Area
  • Sinnoh Route 221 Area
  • Sinnoh Route 222 Area
  • Sinnoh Route 224 Area
  • Sinnoh Sea Route 220 Area
  • Sinnoh Sea Route 223 Area
  • Sinnoh Sea Route 226 Area
  • Sinnoh Sea Route 230 Area
  • Sunyshore City Area
  • Union Cave B2f
  • Valley Windworks Area
  • Vermilion City Area
  • Vermilion City Ss Anne Dock
  • Whirl Islands 1f
  • Whirl Islands B2f

Training

EV Yield +2 Sp. Def
Catch Rate 60
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Water3

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Supersonic
55% 20 Confuses the target.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
5 Supersonic
55% 20 Confuses the target.
8 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
12 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
15 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
19 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
22 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
26 Barrier
20 Raises the user's Defense by two stages.
29 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
36 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
42 Screech
85% 40 Lowers the target's Defense by two stages.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Supersonic
55% 20 Confuses the target.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
5 Supersonic
55% 20 Confuses the target.
8 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
12 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
15 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
19 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
22 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
26 Barrier
20 Raises the user's Defense by two stages.
29 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
36 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
42 Screech
85% 40 Lowers the target's Defense by two stages.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Supersonic
55% 20 Confuses the target.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
5 Supersonic
55% 20 Confuses the target.
8 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
12 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
15 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
19 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
22 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
26 Barrier
20 Raises the user's Defense by two stages.
29 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
36 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
42 Screech
85% 40 Lowers the target's Defense by two stages.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 80
Attack 70
Defense 65
Sp. Atk 80
Sp. Def 120
Speed 100
Total 515

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x