Tentacruel
Diamond

With 80 tentacles for ensnaring victims, it prevents escape until the prey is weakened by poison.

Pearl

It alerts others to danger by stridently flashing the red orbs on its head.

Platinum

It extends its 80 tentacles to form an encircling poisonous net that is difficult to escape.

Heartgold

Its 80 tentacles absorb water and stretch almost endlessly to constrict its prey and enemies.

Soulsilver

In battle, it extends all 80 of its tentacles to entrap its opponent inside a poisonous net.

Evolution Chain

tentacool
Tentacool
Level 30
tentacruel
Tentacruel

Pokédex & Training Data

Classification Jellyfish Pokémon
Height 1.6 m (5'03")
Weight 55.0 kg (121.3 lbs)
EV Yield +2 Sp. Def
Catch Rate 60
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Water3

Pokédex Numbers

Kanto (R/B/Y) #073
Johto (G/S/C) #163
Hoenn (R/S/E) #067
Sinnoh (D/P) #137
Sinnoh (Plat.) #137
Johto (HG/SS) #165
Kalos (Coastal) #026
Hoenn (OR/AS) #069
Alola (S/M) #107
Alola (US/UM) #130
Hisui #171
National #073
Isle of Armor #041
Blueberry #051

Held Items

Game Locations

Canalave City Area
Cherrygrove City Area
Cianwood City Area
Cinnabar Island Area
Fuego Ironworks Area
Iron Island Area
Johto Route 32 Area
Johto Route 34 Area
Johto Route 47 Area
Johto Sea Route 40 Area
Johto Sea Route 41 Area
Kanto Route 12 Area
Kanto Route 13 Area
Kanto Route 26 Area
Kanto Route 27 Area
Kanto Sea Route 19 Area
Kanto Sea Route 20 Area
Kanto Sea Route 21 Area
New Bark Town Area
Olivine City Area
Pallet Town Area
Pastoria City Area
Sinnoh Pokemon League Area
Sinnoh Route 205 South Towards Floaroma Town
Sinnoh Route 212 East Towards Pastoria City
Sinnoh Route 213 Area
Sinnoh Route 218 Area
Sinnoh Route 219 Area
Sinnoh Route 221 Area
Sinnoh Route 222 Area
Sinnoh Route 224 Area
Sinnoh Sea Route 220 Area
Sinnoh Sea Route 223 Area
Sinnoh Sea Route 226 Area
Sinnoh Sea Route 230 Area
Sunyshore City Area
Union Cave B2f
Valley Windworks Area
Vermilion City Area
Vermilion City Ss Anne Dock
Whirl Islands 1f
Whirl Islands B2f

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Supersonic
— 55% 20 Confuses the target.
1 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
5 Supersonic
— 55% 20 Confuses the target.
8 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
12 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
15 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
19 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
22 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
26 Barrier
— — 20 Raises the user’s Defense by two stages.
29 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
36 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
42 Screech
— 85% 40 Lowers the target’s Defense by two stages.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Supersonic
— 55% 20 Confuses the target.
1 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
5 Supersonic
— 55% 20 Confuses the target.
8 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
12 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
15 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
19 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
22 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
26 Barrier
— — 20 Raises the user’s Defense by two stages.
29 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
36 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
42 Screech
— 85% 40 Lowers the target’s Defense by two stages.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Supersonic
— 55% 20 Confuses the target.
1 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
5 Supersonic
— 55% 20 Confuses the target.
8 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
12 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
15 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
19 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
22 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
26 Barrier
— — 20 Raises the user’s Defense by two stages.
29 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
36 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
42 Screech
— 85% 40 Lowers the target’s Defense by two stages.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 80
Attack 70
Defense 65
Sp. Atk 80
Sp. Def 120
Speed 100
Total 515

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x