Tentacruel
Sword

When the red orbs on Tentacruel’s head glow brightly, watch out. The Pokémon is about to fire off a burst of ultrasonic waves.

Legends Arceus

It has 80 tentacles, each with a venomous tip. These tentacles are also extendible, lengthening when Tentacruel attempts to catch prey. Use caution.

Evolution Chain

tentacool
Tentacool
Level 30
tentacruel
Tentacruel

Pokédex & Training Data

Classification Jellyfish Pokémon
Height 1.6 m (5'03")
Weight 55.0 kg (121.3 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 60
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Water3

Pokédex Numbers

Kanto (R/B/Y) #073
Johto (G/S/C) #163
Hoenn (R/S/E) #067
Sinnoh (D/P) #137
Sinnoh (Plat.) #137
Johto (HG/SS) #165
Kalos (Coastal) #026
Hoenn (OR/AS) #069
Alola (S/M) #107
Alola (US/UM) #130
Hisui #171
National #073
Isle of Armor #041
Blueberry #051

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Reflect Type
— — 15 User becomes the target’s type.
12 Supersonic
— 55% 20 Confuses the target.
16 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
20 Screech
— 85% 40 Lowers the target’s Defense by two stages.
24 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
28 Hex
65 100% 10 Has double power if the target has a major status ailment.
34 Acid Armor
— — 20 Raises the user’s Defense by two stages.
40 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
46 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
52 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
58 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Reflect Type
— — 15 User becomes the target’s type.
12 Supersonic
— 55% 20 Confuses the target.
16 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
20 Screech
— 85% 40 Lowers the target’s Defense by two stages.
24 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
28 Hex
65 100% 10 Has double power if the target has a major status ailment.
34 Acid Armor
— — 20 Raises the user’s Defense by two stages.
40 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
46 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
52 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
58 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
6 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
18 Hex
65 100% 10 Has double power if the target has a major status ailment.
25 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
34 Acid Armor
— — 20 Raises the user’s Defense by two stages.
43 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM35 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM73 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
TR54 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR78 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR91 Venom Drench
— 100% 20 Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Corrosive Gas
— 100% 40 Inflicts regular damage with no additional effect.

Base Stats

Hp 80
Attack 70
Defense 65
Sp. Atk 80
Sp. Def 120
Speed 100
Total 515

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x