Tentacruel
Gold

Its 80 tentacles absorb water and stretch almost endlessly to CON­ STRICT its prey and enemies.

Silver

In battle, it extends all 80 of its tentacles to entrap its oppo­ nent inside a poisonous net.

Crystal

When its 80 feel­ ers absorb water, it stretches to become like a net to entangle its prey.

Evolution Chain

tentacool
Tentacool
Level 30
tentacruel
Tentacruel

Pokédex Data

Classification Jellyfish Pokémon
Height 1.6 m (5'03")
Weight 55.0 kg (121.3 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Game Locations

  • Cherrygrove City Area
  • Cianwood City Area
  • Cinnabar Island Area
  • Johto Route 32 Area
  • Johto Route 34 Area
  • Johto Sea Route 40 Area
  • Johto Sea Route 41 Area
  • Kanto Route 12 Area
  • Kanto Route 13 Area
  • Kanto Route 26 Area
  • Kanto Route 27 Area
  • Kanto Sea Route 19 Area
  • Kanto Sea Route 20 Area
  • Kanto Sea Route 21 Area
  • New Bark Town Area
  • Olivine City Area
  • Pallet Town Area
  • Union Cave B2f
  • Vermilion City Area
  • Vermilion City Ss Anne Dock
  • Whirl Islands 1f
  • Whirl Islands B2f
  • Whirl Islands B3f

Training

EV Yield +2 Sp. Def
Catch Rate 60
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Water3

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Supersonic
55% 20 Confuses the target.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
6 Supersonic
55% 20 Confuses the target.
12 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
19 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
30 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
38 Barrier
20 Raises the user's Defense by two stages.
47 Screech
85% 40 Lowers the target's Defense by two stages.
55 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Supersonic
55% 20 Confuses the target.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
6 Supersonic
55% 20 Confuses the target.
12 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
19 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
30 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
38 Barrier
20 Raises the user's Defense by two stages.
47 Screech
85% 40 Lowers the target's Defense by two stages.
55 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Base Stats

Hp 80
Attack 70
Defense 65
Sp. Atk 80
Sp. Def 120
Speed 100
Total 515

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x