
Red/Blue
Drifts in shallow seas. Anglers who hook them by accident are often punished by its stinging acid.
Yellow
It can sometimes be found all dry and shriveled up on a beach. Toss it back into the sea to revive it.
Pokédex Data
Classification
Jellyfish Pokémon
Height
0.9 m (2'11")
Weight
45.5 kg (100.3 lbs)
Abilities
N/A in Gen I
Held Items
None in this generation.
Game Locations
- Cinnabar Island Area
- Kanto Route 11 Area
- Kanto Route 12 Area
- Kanto Route 13 Area
- Kanto Route 17 Area
- Kanto Route 18 Area
- Kanto Sea Route 19 Area
- Kanto Sea Route 20 Area
- Kanto Sea Route 21 Area
- Pallet Town Area
- Seafoam Islands B3f
- Seafoam Islands B4f
- Vermilion City Area
- Vermilion City Ss Anne Dock
- Viridian City Area
Training
EV Yield
+1 Sp. Def
Catch Rate
190
Base Friendship
70
Growth Rate
slow
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
7 | Supersonic | — | 55% | 20 | Confuses the target. | |
13 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
18 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
22 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
27 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
33 | Barrier | — | — | 20 | Raises the user's Defense by two stages. | |
40 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
48 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
7 | Supersonic | — | 55% | 20 | Confuses the target. | |
13 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
18 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
22 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
27 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
33 | Barrier | — | — | 20 | Raises the user's Defense by two stages. | |
40 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
48 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM03 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM21 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM40 Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
40
Attack
40
Defense
35
Sp. Atk
50
Sp. Def
100
Speed
70
Total
335
Type Defenses
(vs. Gen 6+ rules)