Red/Blue
Drifts in shallow seas. Anglers who hook them by accident are often punished by its stinging acid.
Yellow
It can sometimes be found all dry and shriveled up on a beach. Toss it back into the sea to revive it.
Pokédex & Training Data
Classification
Jellyfish Pokémon
Height
0.9 m (2'11")
Weight
45.5 kg (100.3 lbs)
Abilities
N/A in Gen I
EV Yield
+1 Sp. Def
Catch Rate
190
Base Friendship
70
Growth Rate
slow
Pokédex Numbers
Kanto (R/B/Y)
#072
Johto (G/S/C)
#162
Hoenn (R/S/E)
#066
Sinnoh (D/P)
#136
Sinnoh (Plat.)
#136
Johto (HG/SS)
#164
Kalos (Coastal)
#025
Hoenn (OR/AS)
#068
Alola (S/M)
#106
Alola (US/UM)
#129
Hisui
#170
National
#072
Isle of Armor
#040
Blueberry
#050
Held Items
None in this generation.
Game Locations
Cinnabar Island Area
Kanto Route 11 Area
Kanto Route 12 Area
Kanto Route 13 Area
Kanto Route 17 Area
Kanto Route 18 Area
Kanto Sea Route 19 Area
Kanto Sea Route 20 Area
Kanto Sea Route 21 Area
Pallet Town Area
Seafoam Islands B3f
Seafoam Islands B4f
Vermilion City Area
Vermilion City Ss Anne Dock
Viridian City Area
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 7 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 13 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 18 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 22 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 27 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 33 | Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| 40 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 48 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 7 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 13 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 18 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 22 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 27 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 33 | Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| 40 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 48 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM03 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM21 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM40 Skull Bash | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
40
Attack
40
Defense
35
Sp. Atk
50
Sp. Def
100
Speed
70
Total
335
Type Defenses
(vs. Gen 6+ rules)